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Searched refs:m_active_projectiles (Results 1 – 2 of 2) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/items/
H A Dprojectile_manager.cpp86 m_active_projectiles.clear(); in cleanup()
103 for (auto& p : m_active_projectiles) in updateGraphics()
140 auto p = m_active_projectiles.begin(); in updateServer()
141 while (p != m_active_projectiles.end()) in updateServer()
177 auto it = m_active_projectiles.find(uid); in newProjectile()
179 if (it != m_active_projectiles.end()) in newProjectile()
205 m_active_projectiles[uid] = f; in newProjectile()
222 for (auto i = m_active_projectiles.begin(); i != m_active_projectiles.end(); i++) in projectileIsClose()
246 for (auto i = m_active_projectiles.begin(); i != m_active_projectiles.end(); i++) in getNearbyProjectileCount()
269 for (auto i = m_active_projectiles.begin(); i != m_active_projectiles.end(); i++) in getBasketballPositions()
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H A Dprojectile_manager.hpp52 std::map<std::string, std::shared_ptr<Flyable> > m_active_projectiles; member in ProjectileManager
99 { m_active_projectiles[uid] = f; } in addByUID()
102 { m_active_projectiles.erase(uid); } in removeByUID()