Searched refs:m_all_meshes (Results 1 – 2 of 2) sorted by relevance
53 m_all_meshes[i] = NULL; in PowerupManager()64 scene::IMesh *mesh = m_all_meshes[(PowerupType)i]; in ~PowerupManager()92 if(m_all_meshes[(PowerupType)i]) in unloadPowerups()93 m_all_meshes[(PowerupType)i]->drop(); in unloadPowerups()161 scene::IMesh *mesh = m_all_meshes[(PowerupType)i]; in loadPowerupsModels()481 m_all_meshes[type] = irr_driver->getMesh(full_path); in loadPowerup()482 if(!m_all_meshes[type]) in loadPowerup()490 SP::uploadSPM(m_all_meshes[type]); in loadPowerup()492 m_all_meshes[type]->grab(); in loadPowerup()496 m_all_meshes[type] = 0; in loadPowerup()[all …]
150 irr::scene::IMesh *m_all_meshes[POWERUP_MAX]; member in PowerupManager180 irr::scene::IMesh *getMesh(int type) const {return m_all_meshes[type];} in getMesh()