Searched refs:m_angular_velocity (Results 1 – 5 of 5) sorted by relevance
56 m_angular_velocity = 0; in CameraFPS()144 if (m_angular_velocity < m_target_angular_velocity) in update()146 m_angular_velocity += UserConfigParams::m_fpscam_angular_velocity; in update()147 if (m_angular_velocity > m_target_angular_velocity) in update()148 m_angular_velocity = m_target_angular_velocity; in update()150 else if (m_angular_velocity > m_target_angular_velocity) in update()153 if (m_angular_velocity < m_target_angular_velocity) in update()154 m_angular_velocity = m_target_angular_velocity; in update()204 quat.fromAngleAxis(m_angular_velocity * dt, direction); in update()257 m_angular_velocity = vel; in setAngularVelocity()[all …]
54 float m_angular_velocity; member in CameraFPS
61 { return m_angular_velocity; } in angular_velocity()142 { m_angular_velocity = omega; } in set_angular_velocity()145 { m_angular_velocity += delta_omega; } in angular_accelerate()171 Vamos_Geometry::Three_Vector m_angular_velocity; variable
53 m_angular_velocity (Three_Vector (0.0, 0.0, 0.0)), in Wheel()78 m_angular_velocity.z, in find_forces()131 m_angular_velocity = angular_velocity; in contact()
73 Vamos_Geometry::Three_Vector m_angular_velocity; variable