Searched refs:m_areLinked (Results 1 – 2 of 2) sorted by relevance
141 bool FlipConsole::m_areLinked = false; member in FlipConsole198 if (FlipConsole::m_areLinked) { in run()739 m_areLinked = !m_areLinked; in toggleLinked()753 m_isLinkedPlaying = m_areLinked; in toggleLinked()755 m_areLinked ? (playingConsole->m_isPlay ? ePlay : eLoop) : ePause; in toggleLinked()1471 if (m_areLinked) pressLinkedConsoleButton(button, this); in onButtonPressed()1535 bool linked = m_areLinked && m_isLinkable; in doButtonPressed()1903 if (m_areLinked) in OnSetCurrentFrame()1943 if (m_areLinked) in OnSetCurrentFrame()
233 static bool m_areLinked; variable