Searched refs:m_armor_groups (Results 1 – 10 of 10) sorted by relevance
28 m_armor_groups["fleshy"] = 100; in UnitSAO()43 m_armor_groups = armor_groups; in setArmorGroups()49 return m_armor_groups; in getArmorGroups()295 writeU16(os, m_armor_groups.size()); in generateUpdateArmorGroupsCommand()296 for (const auto &armor_group : m_armor_groups) { in generateUpdateArmorGroupsCommand()
99 ItemGroupList m_armor_groups; variable
65 m_armor_groups["immortal"] = 1; in PlayerSAO()434 HitParams hitparams = getHitParams(m_armor_groups, toolcap, in punch()
321 m_armor_groups, in punch()
400 m_armor_groups["fleshy"] = 100; in LuaEntitySAO()570 m_armor_groups); in step()619 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 in getClientInitializationData()636 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 in getClientInitializationData()693 m_armor_groups, in punch()785 m_armor_groups = armor_groups; in setArmorGroups()989 m_armor_groups["fleshy"] = 100; in PlayerSAO()1065 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 in getClientInitializationData()1192 m_armor_groups); in step()1301 HitParams hitparams = getHitParams(m_armor_groups, toolcap, in punch()[all …]
99 ItemGroupList m_armor_groups; variable303 ItemGroupList m_armor_groups; variable
103 ItemGroupList m_armor_groups; variable
1736 m_armor_groups.clear(); in processMessage()1742 m_armor_groups[name] = rating; in processMessage()1754 m_armor_groups, in directReportPunch()1789 for(ItemGroupList::const_iterator i = m_armor_groups.begin(); in debugInfoText()1790 i != m_armor_groups.end(); i++) in debugInfoText()
120 ItemGroupList m_armor_groups; variable154 return m_armor_groups; in getGroups()
1843 m_armor_groups.clear(); in processMessage()1849 m_armor_groups[name] = rating; in processMessage()1875 m_armor_groups, in directReportPunch()1910 for(ItemGroupList::const_iterator i = m_armor_groups.begin(); in debugInfoText()1911 i != m_armor_groups.end(); ++i) in debugInfoText()