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Searched refs:m_bFade (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/
H A Daudiostr.cpp148 bool m_bFade; // fade out music member in AudioStream
254 m_bFade = false; in Init_Data()
539 if ( m_bFade == true ) { in ServiceBuffer()
553 m_bFade = false; in ServiceBuffer()
612 if ( m_bLooping && !m_bFade) { in ServiceBuffer()
637 m_bFade = false; in Cue()
746 m_bFade = true; in Fade_and_Destroy()
754 m_bFade = true; in Fade_and_Stop()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/sound/
H A Daudiostr.cpp278 bool m_bFade; // fade out music member in AudioStream
1051 m_bFade = false;
1316 if ( m_bFade == true ) {
1330 m_bFade = false;
1389 if ( m_bLooping && !m_bFade) {
1414 m_bFade = false;
1518 m_bFade = true;
1526 m_bFade = true;