Searched refs:m_bFade (Results 1 – 2 of 2) sorted by relevance
148 bool m_bFade; // fade out music member in AudioStream254 m_bFade = false; in Init_Data()539 if ( m_bFade == true ) { in ServiceBuffer()553 m_bFade = false; in ServiceBuffer()612 if ( m_bLooping && !m_bFade) { in ServiceBuffer()637 m_bFade = false; in Cue()746 m_bFade = true; in Fade_and_Destroy()754 m_bFade = true; in Fade_and_Stop()
278 bool m_bFade; // fade out music member in AudioStream1051 m_bFade = false;1316 if ( m_bFade == true ) {1330 m_bFade = false;1389 if ( m_bLooping && !m_bFade) {1414 m_bFade = false;1518 m_bFade = true;1526 m_bFade = true;