Searched refs:m_bTextureCompressionCaching (Results 1 – 10 of 10) sorted by relevance
259 if(g_GLOptions.m_bTextureCompressionCaching) in OnTimer()443 g_GLOptions.m_bTextureCompressionCaching) { in IsLevelInCache()876 if( !g_GLOptions.m_bTextureCompressionCaching) in UpdateCacheLevel()896 if( !g_GLOptions.m_bTextureCompressionCaching) in UpdateCacheAllLevels()924 } else if(g_GLOptions.m_bTextureCompressionCaching) { in GetTextureLevel()
712 g_GLOptions.m_bTextureCompressionCaching = true; in Initialize_3()1236 g_GLOptions.m_bTextureCompressionCaching = 1; in SetDefaultOptions()
585 g_GLOptions.m_bTextureCompressionCaching = g_GLOptions.m_bTextureCompression; in LoadMyConfig()704 g_GLOptions.m_bTextureCompressionCaching = g_GLOptions.m_bTextureCompression; in LoadMyConfig()895 Read( _T ( "GPUTextureCompressionCaching" ), &g_GLOptions.m_bTextureCompressionCaching); in LoadMyConfigRaw()2358 Write( _T ( "GPUTextureCompressionCaching" ), g_GLOptions.m_bTextureCompressionCaching); in UpdateSettings()
544 if( g_GLOptions.m_bTextureCompressionCaching) { in DoJob()
7058 g_GLOptions.m_bTextureCompressionCaching = in OnOpenGLOptions()7063 g_GLOptions.m_bTextureCompressionCaching = dlg.GetTextureCompression(); in OnOpenGLOptions()10470 btnRebuild->Enable(g_GLOptions.m_bTextureCompressionCaching); in BEGIN_EVENT_TABLE()10472 btnClear->Enable(g_GLOptions.m_bTextureCompressionCaching); in BEGIN_EVENT_TABLE()10567 g_GLOptions.m_bTextureCompressionCaching = FALSE; in Populate()10577 g_GLOptions.m_bTextureCompressionCaching); in Populate()10615 if (g_GLOptions.m_bTextureCompressionCaching) { in OnButtonRebuild()
1424 CHECK_INT( _T ( "GPUTextureCompressionCaching" ), &g_GLOptions.m_bTextureCompressionCaching); in CheckTemplate()
803 g_GLOptions.m_bTextureCompressionCaching = 0; in onStressTimer()
4130 !g_GLOptions.m_bTextureCompressionCaching) in Render()
2449 g_GLOptions.m_bTextureCompression && g_GLOptions.m_bTextureCompressionCaching ) { in OnInit()
119 bool m_bTextureCompressionCaching; variable