Searched refs:m_backBufferColor (Results 1 – 8 of 8) sorted by relevance
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_d3d12.cpp | 1059 + BX_COUNTOF(m_backBufferColor) in init() 1808 ID3D12Resource* backBuffer = m_backBufferColor[idx]; in requestScreenShot() 2039 DX_RELEASE(m_backBufferColor[ii], num-1-ii); in preReset() 2041 DX_RELEASE(m_backBufferColor[ii], 1); in preReset() 2071 , (void**)&m_backBufferColor[ii] in postReset() 2075 ? m_backBufferColor[ii] in postReset() 2083 ID3D12Resource* resource = m_backBufferColor[ii]; in postReset() 5842 , m_backBufferColor[m_backBufferColorIdx] in submit() 5850 , m_backBufferColor[m_backBufferColorIdx] in submit() 6811 , m_backBufferColor[m_backBufferColorIdx] in submit() [all …]
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H A D | renderer_d3d9.cpp | 1500 DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) ); in setFrameBuffer() 1631 DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) ); in preReset() 1642 DX_RELEASE(m_backBufferColor, 0); in preReset() 1683 DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) ); in postReset() 1835 IDirect3DSurface9* resolve = m_backBufferColor; in capture() 1840 DX_CHECK(m_device->StretchRect(m_backBufferColor in capture() 2207 IDirect3DSurface9* m_backBufferColor; member
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H A D | renderer_d3d11.cpp | 674 , m_backBufferColor(NULL) in RendererContextD3D11() 1105 m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer; in init() 2151 DX_RELEASE(m_backBufferColor, 0); in preReset() 2185 …CreateRenderTargetView(NULL == m_msaaRt ? backBufferColor : m_msaaRt, &desc, &m_backBufferColor) ); in postReset() 2215 m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil); in postReset() 2217 m_currentColor = m_backBufferColor; in postReset() 2402 m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer; in updateResolution() 2511 m_currentColor = m_backBufferColor; in setFrameBuffer() 3455 ID3D11RenderTargetView* m_backBufferColor; member
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H A D | renderer_vk.cpp | 1063 result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]); in createSwapchainFramebuffer() 1077 vkDestroy(m_backBufferColor[ii]); in releaseSwapchainFramebuffer() 1877 m_backBufferColor[ii] = VK_NULL_HANDLE; in init() 2835 BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) ); in updateResolution() 2837 BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) ); in updateResolution() 4109 VkFramebuffer m_backBufferColor[NUM_SWAPCHAIN_IMAGE]; member 5831 rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx]; in submit() 5900 …buffer = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_framebuffer : m_backBufferColor[m_backBuffer… in submit()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_d3d12.cpp | 1059 + BX_COUNTOF(m_backBufferColor) in init() 1808 ID3D12Resource* backBuffer = m_backBufferColor[idx]; in requestScreenShot() 2039 DX_RELEASE(m_backBufferColor[ii], num-1-ii); in preReset() 2041 DX_RELEASE(m_backBufferColor[ii], 1); in preReset() 2071 , (void**)&m_backBufferColor[ii] in postReset() 2075 ? m_backBufferColor[ii] in postReset() 2083 ID3D12Resource* resource = m_backBufferColor[ii]; in postReset() 5842 , m_backBufferColor[m_backBufferColorIdx] in submit() 5850 , m_backBufferColor[m_backBufferColorIdx] in submit() 6811 , m_backBufferColor[m_backBufferColorIdx] in submit() [all …]
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H A D | renderer_d3d9.cpp | 1500 DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) ); in setFrameBuffer() 1631 DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) ); in preReset() 1642 DX_RELEASE(m_backBufferColor, 0); in preReset() 1683 DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) ); in postReset() 1835 IDirect3DSurface9* resolve = m_backBufferColor; in capture() 1840 DX_CHECK(m_device->StretchRect(m_backBufferColor in capture() 2207 IDirect3DSurface9* m_backBufferColor; member
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H A D | renderer_d3d11.cpp | 674 , m_backBufferColor(NULL) in RendererContextD3D11() 1105 m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer; in init() 2151 DX_RELEASE(m_backBufferColor, 0); in preReset() 2185 …CreateRenderTargetView(NULL == m_msaaRt ? backBufferColor : m_msaaRt, &desc, &m_backBufferColor) ); in postReset() 2215 m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil); in postReset() 2217 m_currentColor = m_backBufferColor; in postReset() 2402 m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer; in updateResolution() 2511 m_currentColor = m_backBufferColor; in setFrameBuffer() 3455 ID3D11RenderTargetView* m_backBufferColor; member
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H A D | renderer_vk.cpp | 1063 result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]); in createSwapchainFramebuffer() 1077 vkDestroy(m_backBufferColor[ii]); in releaseSwapchainFramebuffer() 1877 m_backBufferColor[ii] = VK_NULL_HANDLE; in init() 2835 BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) ); in updateResolution() 2837 BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) ); in updateResolution() 4109 VkFramebuffer m_backBufferColor[NUM_SWAPCHAIN_IMAGE]; member 5831 rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx]; in submit() 5900 …buffer = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_framebuffer : m_backBufferColor[m_backBuffer… in submit()
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