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Searched refs:m_backBufferColor (Results 1 – 8 of 8) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_d3d12.cpp1059 + BX_COUNTOF(m_backBufferColor) in init()
1808 ID3D12Resource* backBuffer = m_backBufferColor[idx]; in requestScreenShot()
2039 DX_RELEASE(m_backBufferColor[ii], num-1-ii); in preReset()
2041 DX_RELEASE(m_backBufferColor[ii], 1); in preReset()
2071 , (void**)&m_backBufferColor[ii] in postReset()
2075 ? m_backBufferColor[ii] in postReset()
2083 ID3D12Resource* resource = m_backBufferColor[ii]; in postReset()
5842 , m_backBufferColor[m_backBufferColorIdx] in submit()
5850 , m_backBufferColor[m_backBufferColorIdx] in submit()
6811 , m_backBufferColor[m_backBufferColorIdx] in submit()
[all …]
H A Drenderer_d3d9.cpp1500 DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) ); in setFrameBuffer()
1631 DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) ); in preReset()
1642 DX_RELEASE(m_backBufferColor, 0); in preReset()
1683 DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) ); in postReset()
1835 IDirect3DSurface9* resolve = m_backBufferColor; in capture()
1840 DX_CHECK(m_device->StretchRect(m_backBufferColor in capture()
2207 IDirect3DSurface9* m_backBufferColor; member
H A Drenderer_d3d11.cpp674 , m_backBufferColor(NULL) in RendererContextD3D11()
1105 m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer; in init()
2151 DX_RELEASE(m_backBufferColor, 0); in preReset()
2185 …CreateRenderTargetView(NULL == m_msaaRt ? backBufferColor : m_msaaRt, &desc, &m_backBufferColor) ); in postReset()
2215 m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil); in postReset()
2217 m_currentColor = m_backBufferColor; in postReset()
2402 m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer; in updateResolution()
2511 m_currentColor = m_backBufferColor; in setFrameBuffer()
3455 ID3D11RenderTargetView* m_backBufferColor; member
H A Drenderer_vk.cpp1063 result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]); in createSwapchainFramebuffer()
1077 vkDestroy(m_backBufferColor[ii]); in releaseSwapchainFramebuffer()
1877 m_backBufferColor[ii] = VK_NULL_HANDLE; in init()
2835 BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) ); in updateResolution()
2837 BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) ); in updateResolution()
4109 VkFramebuffer m_backBufferColor[NUM_SWAPCHAIN_IMAGE]; member
5831 rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx]; in submit()
5900 …buffer = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_framebuffer : m_backBufferColor[m_backBuffer… in submit()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_d3d12.cpp1059 + BX_COUNTOF(m_backBufferColor) in init()
1808 ID3D12Resource* backBuffer = m_backBufferColor[idx]; in requestScreenShot()
2039 DX_RELEASE(m_backBufferColor[ii], num-1-ii); in preReset()
2041 DX_RELEASE(m_backBufferColor[ii], 1); in preReset()
2071 , (void**)&m_backBufferColor[ii] in postReset()
2075 ? m_backBufferColor[ii] in postReset()
2083 ID3D12Resource* resource = m_backBufferColor[ii]; in postReset()
5842 , m_backBufferColor[m_backBufferColorIdx] in submit()
5850 , m_backBufferColor[m_backBufferColorIdx] in submit()
6811 , m_backBufferColor[m_backBufferColorIdx] in submit()
[all …]
H A Drenderer_d3d9.cpp1500 DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) ); in setFrameBuffer()
1631 DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) ); in preReset()
1642 DX_RELEASE(m_backBufferColor, 0); in preReset()
1683 DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) ); in postReset()
1835 IDirect3DSurface9* resolve = m_backBufferColor; in capture()
1840 DX_CHECK(m_device->StretchRect(m_backBufferColor in capture()
2207 IDirect3DSurface9* m_backBufferColor; member
H A Drenderer_d3d11.cpp674 , m_backBufferColor(NULL) in RendererContextD3D11()
1105 m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer; in init()
2151 DX_RELEASE(m_backBufferColor, 0); in preReset()
2185 …CreateRenderTargetView(NULL == m_msaaRt ? backBufferColor : m_msaaRt, &desc, &m_backBufferColor) ); in postReset()
2215 m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil); in postReset()
2217 m_currentColor = m_backBufferColor; in postReset()
2402 m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer; in updateResolution()
2511 m_currentColor = m_backBufferColor; in setFrameBuffer()
3455 ID3D11RenderTargetView* m_backBufferColor; member
H A Drenderer_vk.cpp1063 result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]); in createSwapchainFramebuffer()
1077 vkDestroy(m_backBufferColor[ii]); in releaseSwapchainFramebuffer()
1877 m_backBufferColor[ii] = VK_NULL_HANDLE; in init()
2835 BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) ); in updateResolution()
2837 BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) ); in updateResolution()
4109 VkFramebuffer m_backBufferColor[NUM_SWAPCHAIN_IMAGE]; member
5831 rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx]; in submit()
5900 …buffer = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_framebuffer : m_backBufferColor[m_backBuffer… in submit()