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Searched refs:m_backForce (Results 1 – 2 of 2) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dengine.h1405 bool m_backForce; variable
H A Dengine.cpp202 m_backForce = true; in CEngine()
3045 m_backForce = present; in SetBackForce()
3050 return m_backForce; in GetBackForce()
4758 if (m_backForce || !m_backgroundName.empty() ) in DrawBackground()