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Searched refs:m_bodyList (Results 1 – 25 of 35) sorted by relevance

12

/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2World.cpp39 m_bodyList = NULL; in b2World()
95 b->m_next = m_bodyList; in CreateBody()
96 if (m_bodyList) in CreateBody()
98 m_bodyList->m_prev = b; in CreateBody()
100 m_bodyList = b; in CreateBody()
172 if (b == m_bodyList) in DestroyBody()
174 m_bodyList = b->m_next; in DestroyBody()
348 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
495 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve()
984 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in DrawDebugData()
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
H A Db2World.h242 b2Body* m_bodyList; variable
270 return m_bodyList; in GetBodyList()
275 return m_bodyList; in GetBodyList()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_world.cpp48 m_bodyList = nullptr; in b2World()
77 b2Body* b = m_bodyList; in ~b2World()
128 b->m_next = m_bodyList; in CreateBody()
129 if (m_bodyList) in CreateBody()
131 m_bodyList->m_prev = b; in CreateBody()
133 m_bodyList = b; in CreateBody()
210 if (b == m_bodyList) in DestroyBody()
212 m_bodyList = b->m_next; in DestroyBody()
386 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
408 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
H A Db2World.h240 b2Body* m_bodyList; variable
268 return m_bodyList; in GetBodyList()
273 return m_bodyList; in GetBodyList()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
H A Db2World.h240 b2Body* m_bodyList; variable
268 return m_bodyList; in GetBodyList()
273 return m_bodyList; in GetBodyList()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
H A Db2World.h240 b2Body* m_bodyList; variable
268 return m_bodyList; in GetBodyList()
273 return m_bodyList; in GetBodyList()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
H A Db2World.h235 b2Body* m_bodyList; variable
263 return m_bodyList; in GetBodyList()
268 return m_bodyList; in GetBodyList()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2World.cpp42 m_bodyList = NULL; in b2World()
69 b2Body* b = m_bodyList; in ~b2World()
120 b->m_next = m_bodyList; in CreateBody()
121 if (m_bodyList) in CreateBody()
123 m_bodyList->m_prev = b; in CreateBody()
125 m_bodyList = b; in CreateBody()
202 if (b == m_bodyList) in DestroyBody()
204 m_bodyList = b->m_next; in DestroyBody()
378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping()
400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
[all …]
H A Db2World.h240 b2Body* m_bodyList; variable
268 return m_bodyList; in GetBodyList()
273 return m_bodyList; in GetBodyList()
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2World.cpp40 m_bodyList = NULL; in b2World()
65 b2Body* b = m_bodyList; in ~b2World()
116 b->m_next = m_bodyList; in CreateBody()
117 if (m_bodyList) in CreateBody()
119 m_bodyList->m_prev = b; in CreateBody()
121 m_bodyList = b; in CreateBody()
198 if (b == m_bodyList) in DestroyBody()
200 m_bodyList = b->m_next; in DestroyBody()
374 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
521 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve()
[all …]
H A Db2World.h208 b2Body* m_bodyList; variable
234 return m_bodyList; in GetBodyList()
239 return m_bodyList; in GetBodyList()
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/
H A Db2World.cpp38 m_bodyList = NULL; in b2World()
110 b->m_next = m_bodyList; in CreateBody()
111 if (m_bodyList) in CreateBody()
113 m_bodyList->m_prev = b; in CreateBody()
115 m_bodyList = b; in CreateBody()
173 if (b == m_bodyList) in DestroyBody()
175 m_bodyList = b->m_next; in DestroyBody()
327 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
450 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve()
487 for (b2Body* b = m_bodyList; b; b = b->m_next) in SolveTOI()
[all …]
/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/
H A Db2World.cpp38 m_bodyList = NULL; in b2World()
110 b->m_next = m_bodyList; in CreateBody()
111 if (m_bodyList) in CreateBody()
113 m_bodyList->m_prev = b; in CreateBody()
115 m_bodyList = b; in CreateBody()
173 if (b == m_bodyList) in DestroyBody()
175 m_bodyList = b->m_next; in DestroyBody()
327 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
450 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve()
487 for (b2Body* b = m_bodyList; b; b = b->m_next) in SolveTOI()
[all …]
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/
H A Db2World.cpp38 m_bodyList = NULL; in b2World()
110 b->m_next = m_bodyList; in CreateBody()
111 if (m_bodyList) in CreateBody()
113 m_bodyList->m_prev = b; in CreateBody()
115 m_bodyList = b; in CreateBody()
173 if (b == m_bodyList) in DestroyBody()
175 m_bodyList = b->m_next; in DestroyBody()
327 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve()
450 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve()
487 for (b2Body* b = m_bodyList; b; b = b->m_next) in SolveTOI()
[all …]
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_world.h234 b2Body* m_bodyList; variable
266 return m_bodyList; in GetBodyList()
271 return m_bodyList; in GetBodyList()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/
H A Db2World.h242 b2Body* m_bodyList; variable
270 return m_bodyList; in GetBodyList()
275 return m_bodyList; in GetBodyList()

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