/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2World.cpp | 39 m_bodyList = NULL; in b2World() 95 b->m_next = m_bodyList; in CreateBody() 96 if (m_bodyList) in CreateBody() 98 m_bodyList->m_prev = b; in CreateBody() 100 m_bodyList = b; in CreateBody() 172 if (b == m_bodyList) in DestroyBody() 174 m_bodyList = b->m_next; in DestroyBody() 348 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() 495 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve() 984 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in DrawDebugData() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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H A D | b2World.h | 242 b2Body* m_bodyList; variable 270 return m_bodyList; in GetBodyList() 275 return m_bodyList; in GetBodyList()
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_world.cpp | 48 m_bodyList = nullptr; in b2World() 77 b2Body* b = m_bodyList; in ~b2World() 128 b->m_next = m_bodyList; in CreateBody() 129 if (m_bodyList) in CreateBody() 131 m_bodyList->m_prev = b; in CreateBody() 133 m_bodyList = b; in CreateBody() 210 if (b == m_bodyList) in DestroyBody() 212 m_bodyList = b->m_next; in DestroyBody() 386 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 408 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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H A D | b2World.h | 240 b2Body* m_bodyList; variable 268 return m_bodyList; in GetBodyList() 273 return m_bodyList; in GetBodyList()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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H A D | b2World.h | 240 b2Body* m_bodyList; variable 268 return m_bodyList; in GetBodyList() 273 return m_bodyList; in GetBodyList()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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H A D | b2World.h | 240 b2Body* m_bodyList; variable 268 return m_bodyList; in GetBodyList() 273 return m_bodyList; in GetBodyList()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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H A D | b2World.h | 235 b2Body* m_bodyList; variable 263 return m_bodyList; in GetBodyList() 268 return m_bodyList; in GetBodyList()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/ |
H A D | b2World.cpp | 42 m_bodyList = NULL; in b2World() 69 b2Body* b = m_bodyList; in ~b2World() 120 b->m_next = m_bodyList; in CreateBody() 121 if (m_bodyList) in CreateBody() 123 m_bodyList->m_prev = b; in CreateBody() 125 m_bodyList = b; in CreateBody() 202 if (b == m_bodyList) in DestroyBody() 204 m_bodyList = b->m_next; in DestroyBody() 378 for (b2Body* b = m_bodyList; b; b = b->m_next) in SetAllowSleeping() 400 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() [all …]
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H A D | b2World.h | 240 b2Body* m_bodyList; variable 268 return m_bodyList; in GetBodyList() 273 return m_bodyList; in GetBodyList()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/ |
H A D | b2World.cpp | 40 m_bodyList = NULL; in b2World() 65 b2Body* b = m_bodyList; in ~b2World() 116 b->m_next = m_bodyList; in CreateBody() 117 if (m_bodyList) in CreateBody() 119 m_bodyList->m_prev = b; in CreateBody() 121 m_bodyList = b; in CreateBody() 198 if (b == m_bodyList) in DestroyBody() 200 m_bodyList = b->m_next; in DestroyBody() 374 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() 521 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve() [all …]
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H A D | b2World.h | 208 b2Body* m_bodyList; variable 234 return m_bodyList; in GetBodyList() 239 return m_bodyList; in GetBodyList()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/ |
H A D | b2World.cpp | 38 m_bodyList = NULL; in b2World() 110 b->m_next = m_bodyList; in CreateBody() 111 if (m_bodyList) in CreateBody() 113 m_bodyList->m_prev = b; in CreateBody() 115 m_bodyList = b; in CreateBody() 173 if (b == m_bodyList) in DestroyBody() 175 m_bodyList = b->m_next; in DestroyBody() 327 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() 450 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve() 487 for (b2Body* b = m_bodyList; b; b = b->m_next) in SolveTOI() [all …]
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/ |
H A D | b2World.cpp | 38 m_bodyList = NULL; in b2World() 110 b->m_next = m_bodyList; in CreateBody() 111 if (m_bodyList) in CreateBody() 113 m_bodyList->m_prev = b; in CreateBody() 115 m_bodyList = b; in CreateBody() 173 if (b == m_bodyList) in DestroyBody() 175 m_bodyList = b->m_next; in DestroyBody() 327 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() 450 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve() 487 for (b2Body* b = m_bodyList; b; b = b->m_next) in SolveTOI() [all …]
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/ |
H A D | b2World.cpp | 38 m_bodyList = NULL; in b2World() 110 b->m_next = m_bodyList; in CreateBody() 111 if (m_bodyList) in CreateBody() 113 m_bodyList->m_prev = b; in CreateBody() 115 m_bodyList = b; in CreateBody() 173 if (b == m_bodyList) in DestroyBody() 175 m_bodyList = b->m_next; in DestroyBody() 327 for (b2Body* b = m_bodyList; b; b = b->m_next) in Solve() 450 for (b2Body* b = m_bodyList; b; b = b->GetNext()) in Solve() 487 for (b2Body* b = m_bodyList; b; b = b->m_next) in SolveTOI() [all …]
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_world.h | 234 b2Body* m_bodyList; variable 266 return m_bodyList; in GetBodyList() 271 return m_bodyList; in GetBodyList()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/ |
H A D | b2World.h | 242 b2Body* m_bodyList; variable 270 return m_bodyList; in GetBodyList() 275 return m_bodyList; in GetBodyList()
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