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Searched refs:m_cbMaxPlaintextPayloadSend (Results 1 – 3 of 3) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.h478 int m_cbMaxPlaintextPayloadSend = 0; variable
H A Dsteamnetworkingsockets_snp.cpp1445 cbMaxPlaintextPayload = std::min( cbMaxPlaintextPayload, m_cbMaxPlaintextPayloadSend ); in SNP_SendPacket()
1565 || cbMaxPlaintextPayload < m_cbMaxPlaintextPayloadSend in SNP_SendPacket()
3437 if ( m_senderState.PendingBytesTotal() >= m_cbMaxPlaintextPayloadSend ) in SNP_TimeWhenWantToSendNextPacket()
H A Dsteamnetworkingsockets_connections.cpp3567m_cbMaxPlaintextPayloadSend = m_cbMTUPacketSize - ( k_cbSteamNetworkingSocketsMaxUDPMsgLen - k_cbS… in UpdateMTUFromConfig()
3568 …m_cbMaxMessageNoFragment = m_cbMaxPlaintextPayloadSend - k_cbSteamNetworkingSocketsNoFragmentHeade… in UpdateMTUFromConfig()