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Searched refs:m_cbMaxReliableMessageSegment (Results 1 – 3 of 3) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.h480 int m_cbMaxReliableMessageSegment = 0; variable
H A Dsteamnetworkingsockets_snp.cpp1630 if ( cbDesiredSegSize > m_cbMaxReliableMessageSegment ) in SNP_SendPacket()
1632 cbDesiredSegSize = m_cbMaxReliableMessageSegment; in SNP_SendPacket()
H A Dsteamnetworkingsockets_connections.cpp3580 m_cbMaxReliableMessageSegment = m_cbMaxMessageNoFragment + 5; in UpdateMTUFromConfig()