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Searched refs:m_cbTotalSize (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.h141 int m_cbTotalSize; // Size needed in the header, including the serialized size field member
146 m_cbTotalSize = m_cbMsgSize = ProtoMsgByteSize( msg ); in SlamFlagsAndCalcSize()
148 m_cbTotalSize += VarIntSerializedSize( (uint32)m_cbMsgSize ); in SlamFlagsAndCalcSize()
153 if ( m_cbTotalSize <= 0 ) in Serialize()
163 if ( pOut != p + m_cbTotalSize ) in Serialize()
982 Assert( m_cbTotalSize >= 0 ); in CalcMaxEncryptedPayloadSize()
983 m_cbMaxEncryptedPayload = pConnection->m_cbMTUPacketSize - (int)cbHdrReserve - m_cbTotalSize; in CalcMaxEncryptedPayloadSize()
H A Dsteamnetworkingsockets_udp.cpp1031 while ( m_cbTotalSize > cbHdrOutSpaceRemaining ) in Trim()
1037 m_cbTotalSize = 0; in Trim()