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Searched refs:m_collides_with_ground (Results 1 – 2 of 2) sorted by relevance

/dports/games/warmux/warmux-11.04/src/object/
H A Dphysical_obj.cpp54 m_collides_with_ground(true), in PhysicalObj()
225 if (!m_collides_with_ground || IsInWater()) { in NotifyMove()
230 m_collides_with_ground, IsInWater()); in NotifyMove()
414 if (m_collides_with_ground) { in UpdatePosition()
437 if (m_collides_with_ground) { in UpdatePosition()
571 m_collides_with_ground = collides_with_ground; in SetCollisionModel()
579 ASSERT(m_collides_with_ground); in SetCollisionModel()
581 if (!m_collides_with_ground) { in SetCollisionModel()
H A Dphysical_obj.h53 bool m_collides_with_ground; variable
152 bool CollidesWithGround() const { return m_collides_with_ground; } in CollidesWithGround()
154 bool CanBeBlasted() const { return m_collides_with_ground && !m_go_through_objects; } in CanBeBlasted()