Searched refs:m_collides_with_ground (Results 1 – 2 of 2) sorted by relevance
54 m_collides_with_ground(true), in PhysicalObj()225 if (!m_collides_with_ground || IsInWater()) { in NotifyMove()230 m_collides_with_ground, IsInWater()); in NotifyMove()414 if (m_collides_with_ground) { in UpdatePosition()437 if (m_collides_with_ground) { in UpdatePosition()571 m_collides_with_ground = collides_with_ground; in SetCollisionModel()579 ASSERT(m_collides_with_ground); in SetCollisionModel()581 if (!m_collides_with_ground) { in SetCollisionModel()
53 bool m_collides_with_ground; variable152 bool CollidesWithGround() const { return m_collides_with_ground; } in CollidesWithGround()154 bool CanBeBlasted() const { return m_collides_with_ground && !m_go_through_objects; } in CanBeBlasted()