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Searched refs:m_collisionObjects (Results 1 – 25 of 96) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp93 for (int i = 0; i < m_collisionObjects.size(); i++) in clearForces()
95 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
108 for (int i = 0; i < m_collisionObjects.size(); i++) in setGravity()
110 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
173 for (int i = 0; i < m_collisionObjects.size(); i++) in updateAabbs()
175 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
193 for (int i = 0; i < m_collisionObjects.size(); i++) in integrateTransforms()
195 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
210 for (int i = 0; i < m_collisionObjects.size(); i++) in predictUnconstraintMotion()
212 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp93 for (int i = 0; i < m_collisionObjects.size(); i++) in clearForces()
95 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
108 for (int i = 0; i < m_collisionObjects.size(); i++) in setGravity()
110 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
173 for (int i = 0; i < m_collisionObjects.size(); i++) in updateAabbs()
175 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
193 for (int i = 0; i < m_collisionObjects.size(); i++) in integrateTransforms()
195 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
210 for (int i = 0; i < m_collisionObjects.size(); i++) in predictUnconstraintMotion()
212 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp101 for ( int i=0;i<m_collisionObjects.size();i++) in clearForces()
103 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
117 for ( int i=0;i<m_collisionObjects.size();i++) in setGravity()
119 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
188 for ( int i=0;i<m_collisionObjects.size();i++) in updateAabbs()
190 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
208 for ( int i=0;i<m_collisionObjects.size();i++) in integrateTransforms()
210 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
227 for ( int i=0;i<m_collisionObjects.size();i++) in predictUnconstraintMotion()
229 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp101 for ( int i=0;i<m_collisionObjects.size();i++) in clearForces()
103 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
117 for ( int i=0;i<m_collisionObjects.size();i++) in setGravity()
119 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
161 for ( int i=0;i<m_collisionObjects.size();i++) in updateAabbs()
163 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
181 for ( int i=0;i<m_collisionObjects.size();i++) in integrateTransforms()
183 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
200 for ( int i=0;i<m_collisionObjects.size();i++) in predictUnconstraintMotion()
202 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp93 for (int i = 0; i < m_collisionObjects.size(); i++) in clearForces()
95 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
108 for (int i = 0; i < m_collisionObjects.size(); i++) in setGravity()
110 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
173 for (int i = 0; i < m_collisionObjects.size(); i++) in updateAabbs()
175 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
193 for (int i = 0; i < m_collisionObjects.size(); i++) in integrateTransforms()
195 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
210 for (int i = 0; i < m_collisionObjects.size(); i++) in predictUnconstraintMotion()
212 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp93 for (int i = 0; i < m_collisionObjects.size(); i++) in clearForces()
95 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
108 for (int i = 0; i < m_collisionObjects.size(); i++) in setGravity()
110 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
173 for (int i = 0; i < m_collisionObjects.size(); i++) in updateAabbs()
175 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
193 for (int i = 0; i < m_collisionObjects.size(); i++) in integrateTransforms()
195 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
210 for (int i = 0; i < m_collisionObjects.size(); i++) in predictUnconstraintMotion()
212 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp101 for ( int i=0;i<m_collisionObjects.size();i++) in clearForces()
103 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
117 for ( int i=0;i<m_collisionObjects.size();i++) in setGravity()
119 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
188 for ( int i=0;i<m_collisionObjects.size();i++) in updateAabbs()
190 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
208 for ( int i=0;i<m_collisionObjects.size();i++) in integrateTransforms()
210 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
227 for ( int i=0;i<m_collisionObjects.size();i++) in predictUnconstraintMotion()
229 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp93 for (int i = 0; i < m_collisionObjects.size(); i++) in clearForces()
95 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
108 for (int i = 0; i < m_collisionObjects.size(); i++) in setGravity()
110 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
173 for (int i = 0; i < m_collisionObjects.size(); i++) in updateAabbs()
175 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
193 for (int i = 0; i < m_collisionObjects.size(); i++) in integrateTransforms()
195 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
210 for (int i = 0; i < m_collisionObjects.size(); i++) in predictUnconstraintMotion()
212 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp101 for ( int i=0;i<m_collisionObjects.size();i++) in clearForces()
103 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
117 for ( int i=0;i<m_collisionObjects.size();i++) in setGravity()
119 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
188 for ( int i=0;i<m_collisionObjects.size();i++) in updateAabbs()
190 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
208 for ( int i=0;i<m_collisionObjects.size();i++) in integrateTransforms()
210 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
227 for ( int i=0;i<m_collisionObjects.size();i++) in predictUnconstraintMotion()
229 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp101 for ( int i=0;i<m_collisionObjects.size();i++) in clearForces()
103 btCollisionObject* colObj = m_collisionObjects[i]; in clearForces()
117 for ( int i=0;i<m_collisionObjects.size();i++) in setGravity()
119 btCollisionObject* colObj = m_collisionObjects[i]; in setGravity()
188 for ( int i=0;i<m_collisionObjects.size();i++) in updateAabbs()
190 btCollisionObject* colObj = m_collisionObjects[i]; in updateAabbs()
208 for ( int i=0;i<m_collisionObjects.size();i++) in integrateTransforms()
210 btCollisionObject* colObj = m_collisionObjects[i]; in integrateTransforms()
227 for ( int i=0;i<m_collisionObjects.size();i++) in predictUnconstraintMotion()
229 btCollisionObject* colObj = m_collisionObjects[i]; in predictUnconstraintMotion()
[all …]
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp79 for (i = 0; i < m_collisionObjects.size(); i++) in ~btCollisionWorld()
129 btAssert(m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); in addCollisionObject()
133 m_collisionObjects.push_back(collisionObject); in addCollisionObject()
258 if (iObj >= 0 && iObj < m_collisionObjects.size()) in removeCollisionObject()
261 m_collisionObjects.swap(iObj, m_collisionObjects.size() - 1); in removeCollisionObject()
262 m_collisionObjects.pop_back(); in removeCollisionObject()
263 if (iObj < m_collisionObjects.size()) in removeCollisionObject()
272 m_collisionObjects.remove(collisionObject); in removeCollisionObject()
1109 for (i = 0; i < m_collisionObjects.size(); i++) in convexSweepTest()
1573 for (i = 0; i < m_collisionObjects.size(); i++) in serializeCollisionObjects()
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H A DbtCollisionWorld.h88 btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
275 btAlignedObjectArray<const btCollisionObject*> m_collisionObjects; member
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
429 return int(m_collisionObjects.size()); in getNumCollisionObjects()
478 return m_collisionObjects; in getCollisionObjectArray()
483 return m_collisionObjects; in getCollisionObjectArray()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp79 for (i = 0; i < m_collisionObjects.size(); i++) in ~btCollisionWorld()
129 btAssert(m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); in addCollisionObject()
133 m_collisionObjects.push_back(collisionObject); in addCollisionObject()
258 if (iObj >= 0 && iObj < m_collisionObjects.size()) in removeCollisionObject()
261 m_collisionObjects.swap(iObj, m_collisionObjects.size() - 1); in removeCollisionObject()
262 m_collisionObjects.pop_back(); in removeCollisionObject()
263 if (iObj < m_collisionObjects.size()) in removeCollisionObject()
272 m_collisionObjects.remove(collisionObject); in removeCollisionObject()
1109 for (i = 0; i < m_collisionObjects.size(); i++) in convexSweepTest()
1575 for (i = 0; i < m_collisionObjects.size(); i++) in serializeCollisionObjects()
[all …]
H A DbtCollisionWorld.h88 btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
275 btAlignedObjectArray<const btCollisionObject*> m_collisionObjects; member
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
429 return int(m_collisionObjects.size()); in getNumCollisionObjects()
478 return m_collisionObjects; in getCollisionObjectArray()
483 return m_collisionObjects; in getCollisionObjectArray()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp79 for (i = 0; i < m_collisionObjects.size(); i++) in ~btCollisionWorld()
129 btAssert(m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); in addCollisionObject()
133 m_collisionObjects.push_back(collisionObject); in addCollisionObject()
258 if (iObj >= 0 && iObj < m_collisionObjects.size()) in removeCollisionObject()
261 m_collisionObjects.swap(iObj, m_collisionObjects.size() - 1); in removeCollisionObject()
262 m_collisionObjects.pop_back(); in removeCollisionObject()
263 if (iObj < m_collisionObjects.size()) in removeCollisionObject()
272 m_collisionObjects.remove(collisionObject); in removeCollisionObject()
1109 for (i = 0; i < m_collisionObjects.size(); i++) in convexSweepTest()
1575 for (i = 0; i < m_collisionObjects.size(); i++) in serializeCollisionObjects()
[all …]
H A DbtCollisionWorld.h88 btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
275 btAlignedObjectArray<const btCollisionObject*> m_collisionObjects; member
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
429 return int(m_collisionObjects.size()); in getNumCollisionObjects()
478 return m_collisionObjects; in getCollisionObjectArray()
483 return m_collisionObjects; in getCollisionObjectArray()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp85 for (i=0;i<m_collisionObjects.size();i++) in ~btCollisionWorld()
119 btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); in addCollisionObject()
123 m_collisionObjects.push_back(collisionObject); in addCollisionObject()
198 for ( int i=0;i<m_collisionObjects.size();i++) in updateAabbs()
265 m_collisionObjects.swap(iObj, m_collisionObjects.size()-1); in removeCollisionObject()
266 m_collisionObjects.pop_back(); in removeCollisionObject()
267 if (iObj < m_collisionObjects.size()) in removeCollisionObject()
1124 for (i=0;i<m_collisionObjects.size();i++) in convexSweepTest()
1561 for ( i=0;i<m_collisionObjects.size();i++) in debugDrawWorld()
1628 for (i=0;i<m_collisionObjects.size();i++) in serializeCollisionObjects()
[all …]
H A DbtCollisionWorld.h94 btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
284 btAlignedObjectArray<const btCollisionObject*> m_collisionObjects; member
296 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
442 return int(m_collisionObjects.size()); in getNumCollisionObjects()
490 return m_collisionObjects; in getCollisionObjectArray()
495 return m_collisionObjects; in getCollisionObjectArray()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp79 for (i = 0; i < m_collisionObjects.size(); i++) in ~btCollisionWorld()
129 btAssert(m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); in addCollisionObject()
133 m_collisionObjects.push_back(collisionObject); in addCollisionObject()
258 if (iObj >= 0 && iObj < m_collisionObjects.size()) in removeCollisionObject()
261 m_collisionObjects.swap(iObj, m_collisionObjects.size() - 1); in removeCollisionObject()
262 m_collisionObjects.pop_back(); in removeCollisionObject()
263 if (iObj < m_collisionObjects.size()) in removeCollisionObject()
272 m_collisionObjects.remove(collisionObject); in removeCollisionObject()
1109 for (i = 0; i < m_collisionObjects.size(); i++) in convexSweepTest()
1573 for (i = 0; i < m_collisionObjects.size(); i++) in serializeCollisionObjects()
[all …]
H A DbtCollisionWorld.h88 btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
275 btAlignedObjectArray<const btCollisionObject*> m_collisionObjects; member
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
429 return int(m_collisionObjects.size()); in getNumCollisionObjects()
478 return m_collisionObjects; in getCollisionObjectArray()
483 return m_collisionObjects; in getCollisionObjectArray()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp79 for (i = 0; i < m_collisionObjects.size(); i++) in ~btCollisionWorld()
129 btAssert(m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); in addCollisionObject()
133 m_collisionObjects.push_back(collisionObject); in addCollisionObject()
258 if (iObj >= 0 && iObj < m_collisionObjects.size()) in removeCollisionObject()
261 m_collisionObjects.swap(iObj, m_collisionObjects.size() - 1); in removeCollisionObject()
262 m_collisionObjects.pop_back(); in removeCollisionObject()
263 if (iObj < m_collisionObjects.size()) in removeCollisionObject()
272 m_collisionObjects.remove(collisionObject); in removeCollisionObject()
1109 for (i = 0; i < m_collisionObjects.size(); i++) in convexSweepTest()
1575 for (i = 0; i < m_collisionObjects.size(); i++) in serializeCollisionObjects()
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h88 btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
275 btAlignedObjectArray<btCollisionObject*> m_collisionObjects; member
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
431 return int(m_collisionObjects.size()); in getNumCollisionObjects()
471 return m_collisionObjects; in getCollisionObjectArray()
476 return m_collisionObjects; in getCollisionObjectArray()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h91 btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
278 btAlignedObjectArray<const btCollisionObject*> m_collisionObjects; member
290 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
432 return int(m_collisionObjects.size()); in getNumCollisionObjects()
481 return m_collisionObjects; in getCollisionObjectArray()
486 return m_collisionObjects; in getCollisionObjectArray()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h94 btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
284 btAlignedObjectArray<const btCollisionObject*> m_collisionObjects; member
296 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
440 return int(m_collisionObjects.size()); in getNumCollisionObjects()
488 return m_collisionObjects; in getCollisionObjectArray()
493 return m_collisionObjects; in getCollisionObjectArray()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h88 btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
275 btAlignedObjectArray<btCollisionObject*> m_collisionObjects; member
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
431 return int(m_collisionObjects.size()); in getNumCollisionObjects()
471 return m_collisionObjects; in getCollisionObjectArray()
476 return m_collisionObjects; in getCollisionObjectArray()

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