/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | suna16.cpp | 70 m_color_bank = ( data & 4 ) >> 2; in flipscreen_w() 98 save_item(NAME(m_color_bank)); in video_start() 103 return m_paletteram[offset + m_color_bank * 256]; in paletteram_r() 108 offset += m_color_bank * 256; in paletteram_w() 196 attr + (m_color_bank << 4), in draw_sprites()
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H A D | 40love.cpp | 41 (tile_attrib & 0x07) | ((m_color_bank == true) ? 0x20 : 0), in TILE_GET_INFO_MEMBER() 131 if(cur_col_bank != m_color_bank) in fortyl_pixram_sel_w() 133 m_color_bank = cur_col_bank; in fortyl_pixram_sel_w() 167 …(m_pixram_sel ? m_tmp_bitmap2 : m_tmp_bitmap1)->pix(y, x + i) = m_pix_color[c] | (m_color_bank ? 0… in fortyl_plot_pix()
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H A D | ssozumo.cpp | 113 m_color_bank = data & 3; in flipscreen_w() 130 tileinfo.set(0, code, m_color_bank, 0); in TILE_GET_INFO_MEMBER() 143 save_item(NAME(m_color_bank)); in video_start()
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H A D | srmp2.cpp | 46 m_seta001->set_colorbase(m_color_bank<<5); in screen_update_srmp2()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | suna16.cpp | 70 m_color_bank = ( data & 4 ) >> 2; in flipscreen_w() 98 save_item(NAME(m_color_bank)); in video_start() 103 return m_paletteram[offset + m_color_bank * 256]; in paletteram_r() 108 offset += m_color_bank * 256; in paletteram_w() 196 attr + (m_color_bank << 4), in draw_sprites()
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H A D | 40love.cpp | 41 (tile_attrib & 0x07) | ((m_color_bank == true) ? 0x20 : 0), in TILE_GET_INFO_MEMBER() 131 if(cur_col_bank != m_color_bank) in fortyl_pixram_sel_w() 133 m_color_bank = cur_col_bank; in fortyl_pixram_sel_w() 167 …(m_pixram_sel ? m_tmp_bitmap2 : m_tmp_bitmap1)->pix(y, x + i) = m_pix_color[c] | (m_color_bank ? 0… in fortyl_plot_pix()
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H A D | ssozumo.cpp | 113 m_color_bank = data & 3; in flipscreen_w() 130 tileinfo.set(0, code, m_color_bank, 0); in TILE_GET_INFO_MEMBER() 143 save_item(NAME(m_color_bank)); in video_start()
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H A D | srmp2.cpp | 46 m_seta001->set_colorbase(m_color_bank<<5); in screen_update_srmp2()
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | ambush.cpp | 73 m_color_bank(0) in ambush_state() 122 uint8_t m_color_bank; member in ambush_state 505 int color = (m_color_bank << 4) | (m_sprite_ram[offs + 2] & 0x0f); in screen_update() 552 int color = (m_color_bank << 4) | (m_sprite_ram[offs + 1] & 0x0f); in screen_update_bootleg() 573 m_color_bank = (m_color_bank & 0x02) | (state ? 0x01 : 0x00); in WRITE_LINE_MEMBER() 578 m_color_bank = (m_color_bank & 0x01) | (state ? 0x02 : 0x00); in WRITE_LINE_MEMBER() 638 int color = (m_color_bank << 4) | (attr & 0x0f); in GFXDECODE_START() 676 save_item(NAME(m_color_bank)); in register_save_states()
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H A D | superdq.cpp | 61 int m_color_bank; member in superdq_state 83 tileinfo.set(0, tile, m_color_bank, 0); in TILE_GET_INFO_MEMBER() 148 m_color_bank = 0; in machine_reset() 182 m_color_bank = ( data & 2 ) ? 1 : 0; in superdq_io_w()
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H A D | 40love.cpp | 605 save_item(NAME(m_color_bank)); in machine_start() 620 m_color_bank = false; in machine_reset()
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H A D | coolridr.cpp | 427 int m_color_bank; member in coolridr_state 811 m_color_bank = which * 2; in draw_bg_coolridr() 828 uint16_t const color = m_color_bank + ((vram_data & 0x800) >> 11) * 4; in draw_bg_coolridr()
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H A D | srmp2.cpp | 104 save_item(NAME(m_color_bank)); in MACHINE_START_MEMBER() 176 m_color_bank = ( (data & 0x80) >> 7 ); in srmp2_flags_w()
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | ambush.cpp | 73 m_color_bank(0) in ambush_state() 122 uint8_t m_color_bank; member in ambush_state 505 int color = (m_color_bank << 4) | (m_sprite_ram[offs + 2] & 0x0f); in screen_update() 552 int color = (m_color_bank << 4) | (m_sprite_ram[offs + 1] & 0x0f); in screen_update_bootleg() 573 m_color_bank = (m_color_bank & 0x02) | (state ? 0x01 : 0x00); in WRITE_LINE_MEMBER() 578 m_color_bank = (m_color_bank & 0x01) | (state ? 0x02 : 0x00); in WRITE_LINE_MEMBER() 638 int color = (m_color_bank << 4) | (attr & 0x0f); in GFXDECODE_START() 676 save_item(NAME(m_color_bank)); in register_save_states()
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H A D | superdq.cpp | 61 int m_color_bank; member in superdq_state 83 tileinfo.set(0, tile, m_color_bank, 0); in TILE_GET_INFO_MEMBER() 148 m_color_bank = 0; in machine_reset() 182 m_color_bank = ( data & 2 ) ? 1 : 0; in superdq_io_w()
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H A D | 40love.cpp | 605 save_item(NAME(m_color_bank)); in machine_start() 620 m_color_bank = false; in machine_reset()
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H A D | coolridr.cpp | 427 int m_color_bank; member in coolridr_state 811 m_color_bank = which * 2; in draw_bg_coolridr() 828 uint16_t const color = m_color_bank + ((vram_data & 0x800) >> 11) * 4; in draw_bg_coolridr()
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/dports/emulators/mess/mame-mame0226/src/mame/includes/ |
H A D | ssozumo.h | 72 uint8_t m_color_bank; variable
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H A D | srmp2.h | 44 int m_color_bank; variable
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H A D | 40love.h | 107 bool m_color_bank; variable
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H A D | suna16.h | 106 int m_color_bank; variable
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/dports/emulators/mame/mame-mame0226/src/mame/includes/ |
H A D | ssozumo.h | 72 uint8_t m_color_bank; variable
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H A D | srmp2.h | 44 int m_color_bank; variable
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H A D | 40love.h | 107 bool m_color_bank; variable
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H A D | suna16.h | 106 int m_color_bank; variable
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