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Searched refs:m_constraintSolver (Results 1 – 25 of 60) sorted by relevance

123

/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld()
73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation()
74m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation()
75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation()
251 btAlignedFree(m_constraintSolver); in setConstraintSolver()
254 m_constraintSolver = solver; in setConstraintSolver()
259 return m_constraintSolver; in getConstraintSolver()
H A DbtDiscreteDynamicsWorldMt.cpp177m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints()
189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
H A DbtDiscreteDynamicsWorld.cpp195 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld()
205 if (!m_constraintSolver) in btDiscreteDynamicsWorld()
208 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld()
225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
244 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld()
245 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld()
699m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
706 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
1354 btAlignedFree(m_constraintSolver); in setConstraintSolver()
1357 m_constraintSolver = solver; in setConstraintSolver()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld()
73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation()
74m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation()
75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation()
251 btAlignedFree(m_constraintSolver); in setConstraintSolver()
254 m_constraintSolver = solver; in setConstraintSolver()
259 return m_constraintSolver; in getConstraintSolver()
H A DbtDiscreteDynamicsWorldMt.cpp177m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints()
189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
H A DbtDiscreteDynamicsWorld.cpp195 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld()
205 if (!m_constraintSolver) in btDiscreteDynamicsWorld()
208 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld()
225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
244 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld()
245 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld()
699m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
706 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
1354 btAlignedFree(m_constraintSolver); in setConstraintSolver()
1357 m_constraintSolver = solver; in setConstraintSolver()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld()
80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation()
81m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr,… in stepSimulation()
82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); in stepSimulation()
271 btAlignedFree(m_constraintSolver); in setConstraintSolver()
274 m_constraintSolver = solver; in setConstraintSolver()
279 return m_constraintSolver; in getConstraintSolver()
H A DbtDiscreteDynamicsWorld.cpp62 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld()
68 if (!m_constraintSolver) in btDiscreteDynamicsWorld()
71 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld()
98 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld()
99 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld()
715 …InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedC… in solveConstraints()
717m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
724 m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); in solveConstraints()
1183 btAlignedFree( m_constraintSolver); in setConstraintSolver()
1186 m_constraintSolver = solver; in setConstraintSolver()
[all …]
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld()
80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation()
81m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stack… in stepSimulation()
82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); in stepSimulation()
244 btAlignedFree(m_constraintSolver); in setConstraintSolver()
247 m_constraintSolver = solver; in setConstraintSolver()
252 return m_constraintSolver; in getConstraintSolver()
H A DbtDiscreteDynamicsWorld.cpp53 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld()
59 if (!m_constraintSolver) in btDiscreteDynamicsWorld()
62 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld()
89 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld()
90 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld()
693 …InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedC… in solveConstraints()
695m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
702 m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); in solveConstraints()
1096 btAlignedFree( m_constraintSolver); in setConstraintSolver()
1099 m_constraintSolver = solver; in setConstraintSolver()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld()
73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation()
74m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation()
75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation()
251 btAlignedFree(m_constraintSolver); in setConstraintSolver()
254 m_constraintSolver = solver; in setConstraintSolver()
259 return m_constraintSolver; in getConstraintSolver()
H A DbtDiscreteDynamicsWorldMt.cpp177m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints()
189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld()
73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation()
74m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation()
75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation()
251 btAlignedFree(m_constraintSolver); in setConstraintSolver()
254 m_constraintSolver = solver; in setConstraintSolver()
259 return m_constraintSolver; in getConstraintSolver()
H A DbtDiscreteDynamicsWorldMt.cpp177m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints()
189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
H A DbtDiscreteDynamicsWorld.cpp195 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld()
205 if (!m_constraintSolver) in btDiscreteDynamicsWorld()
208 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld()
225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
244 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld()
245 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld()
699m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
706 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
1346 btAlignedFree(m_constraintSolver); in setConstraintSolver()
1349 m_constraintSolver = solver; in setConstraintSolver()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld()
80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation()
81m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr,… in stepSimulation()
82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer); in stepSimulation()
271 btAlignedFree(m_constraintSolver); in setConstraintSolver()
274 m_constraintSolver = solver; in setConstraintSolver()
279 return m_constraintSolver; in getConstraintSolver()
H A DbtDiscreteDynamicsWorldMt.cpp122 …m_solverIslandCallbackMt = new (mem) InplaceSolverIslandCallbackMt (m_constraintSolver, 0, dispatc… in btDiscreteDynamicsWorldMt()
142 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorldMt()
143 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorldMt()
153m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
159 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
H A DbtDiscreteDynamicsWorld.cpp208 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld()
218 if (!m_constraintSolver) in btDiscreteDynamicsWorld()
221 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld()
237 …m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
258 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld()
259 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld()
731m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
738 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
1416 btAlignedFree( m_constraintSolver); in setConstraintSolver()
1419 m_constraintSolver = solver; in setConstraintSolver()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld()
73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation()
74m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation()
75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation()
251 btAlignedFree(m_constraintSolver); in setConstraintSolver()
254 m_constraintSolver = solver; in setConstraintSolver()
259 return m_constraintSolver; in getConstraintSolver()
H A DbtDiscreteDynamicsWorldMt.cpp177m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints()
189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld()
80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation()
81m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr,… in stepSimulation()
82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer); in stepSimulation()
271 btAlignedFree(m_constraintSolver); in setConstraintSolver()
274 m_constraintSolver = solver; in setConstraintSolver()
279 return m_constraintSolver; in getConstraintSolver()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DbtSimpleDynamicsWorld.cpp41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld()
52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld()
80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation()
81m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr,… in stepSimulation()
82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); in stepSimulation()
271 btAlignedFree(m_constraintSolver); in setConstraintSolver()
274 m_constraintSolver = solver; in setConstraintSolver()
279 return m_constraintSolver; in getConstraintSolver()
H A DbtDiscreteDynamicsWorld.cpp62 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld()
68 if (!m_constraintSolver) in btDiscreteDynamicsWorld()
71 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld()
98 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld()
99 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld()
707 …InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedC… in solveConstraints()
709m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints()
716 m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); in solveConstraints()
1283 btAlignedFree( m_constraintSolver); in setConstraintSolver()
1286 m_constraintSolver = solver; in setConstraintSolver()
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/dports/devel/bullet/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp86 class btConstraintSolver* m_constraintSolver; member in ForkLiftDemo
290 delete m_constraintSolver; in exitPhysics()
291 m_constraintSolver = 0; in exitPhysics()
330 m_constraintSolver = sol; in initPhysics()
334 m_constraintSolver = new btSequentialImpulseConstraintSolver(); in initPhysics()
873 delete m_constraintSolver; in keyboardCallback()
879 m_constraintSolver = sol; in keyboardCallback()
886 m_dynamicsWorld->setConstraintSolver(m_constraintSolver); in keyboardCallback()
1042 delete m_constraintSolver; in specialKeyboard()
1048 m_constraintSolver = sol; in specialKeyboard()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp86 class btConstraintSolver* m_constraintSolver; member in ForkLiftDemo
290 delete m_constraintSolver; in exitPhysics()
291 m_constraintSolver = 0; in exitPhysics()
330 m_constraintSolver = sol; in initPhysics()
334 m_constraintSolver = new btSequentialImpulseConstraintSolver(); in initPhysics()
873 delete m_constraintSolver; in keyboardCallback()
879 m_constraintSolver = sol; in keyboardCallback()
886 m_dynamicsWorld->setConstraintSolver(m_constraintSolver); in keyboardCallback()
1042 delete m_constraintSolver; in specialKeyboard()
1048 m_constraintSolver = sol; in specialKeyboard()
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