/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld() 73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation() 74 …m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation() 75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation() 251 btAlignedFree(m_constraintSolver); in setConstraintSolver() 254 m_constraintSolver = solver; in setConstraintSolver() 259 return m_constraintSolver; in getConstraintSolver()
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H A D | btDiscreteDynamicsWorldMt.cpp | 177 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints() 189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
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H A D | btDiscreteDynamicsWorld.cpp | 195 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld() 205 if (!m_constraintSolver) in btDiscreteDynamicsWorld() 208 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld() 225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 244 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld() 245 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld() 699 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 706 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints() 1354 btAlignedFree(m_constraintSolver); in setConstraintSolver() 1357 m_constraintSolver = solver; in setConstraintSolver() [all …]
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld() 73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation() 74 …m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation() 75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation() 251 btAlignedFree(m_constraintSolver); in setConstraintSolver() 254 m_constraintSolver = solver; in setConstraintSolver() 259 return m_constraintSolver; in getConstraintSolver()
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H A D | btDiscreteDynamicsWorldMt.cpp | 177 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints() 189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
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H A D | btDiscreteDynamicsWorld.cpp | 195 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld() 205 if (!m_constraintSolver) in btDiscreteDynamicsWorld() 208 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld() 225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 244 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld() 245 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld() 699 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 706 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints() 1354 btAlignedFree(m_constraintSolver); in setConstraintSolver() 1357 m_constraintSolver = solver; in setConstraintSolver() [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld() 80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation() 81 …m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr,… in stepSimulation() 82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); in stepSimulation() 271 btAlignedFree(m_constraintSolver); in setConstraintSolver() 274 m_constraintSolver = solver; in setConstraintSolver() 279 return m_constraintSolver; in getConstraintSolver()
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H A D | btDiscreteDynamicsWorld.cpp | 62 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld() 68 if (!m_constraintSolver) in btDiscreteDynamicsWorld() 71 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld() 98 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld() 99 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld() 715 …InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedC… in solveConstraints() 717 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 724 m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); in solveConstraints() 1183 btAlignedFree( m_constraintSolver); in setConstraintSolver() 1186 m_constraintSolver = solver; in setConstraintSolver() [all …]
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld() 80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation() 81 …m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stack… in stepSimulation() 82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); in stepSimulation() 244 btAlignedFree(m_constraintSolver); in setConstraintSolver() 247 m_constraintSolver = solver; in setConstraintSolver() 252 return m_constraintSolver; in getConstraintSolver()
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H A D | btDiscreteDynamicsWorld.cpp | 53 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld() 59 if (!m_constraintSolver) in btDiscreteDynamicsWorld() 62 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld() 89 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld() 90 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld() 693 …InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedC… in solveConstraints() 695 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 702 m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); in solveConstraints() 1096 btAlignedFree( m_constraintSolver); in setConstraintSolver() 1099 m_constraintSolver = solver; in setConstraintSolver() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld() 73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation() 74 …m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation() 75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation() 251 btAlignedFree(m_constraintSolver); in setConstraintSolver() 254 m_constraintSolver = solver; in setConstraintSolver() 259 return m_constraintSolver; in getConstraintSolver()
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H A D | btDiscreteDynamicsWorldMt.cpp | 177 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints() 189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld() 73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation() 74 …m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation() 75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation() 251 btAlignedFree(m_constraintSolver); in setConstraintSolver() 254 m_constraintSolver = solver; in setConstraintSolver() 259 return m_constraintSolver; in getConstraintSolver()
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H A D | btDiscreteDynamicsWorldMt.cpp | 177 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints() 189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
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H A D | btDiscreteDynamicsWorld.cpp | 195 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld() 205 if (!m_constraintSolver) in btDiscreteDynamicsWorld() 208 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld() 225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 244 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld() 245 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld() 699 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 706 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints() 1346 btAlignedFree(m_constraintSolver); in setConstraintSolver() 1349 m_constraintSolver = solver; in setConstraintSolver() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld() 80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation() 81 …m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr,… in stepSimulation() 82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer); in stepSimulation() 271 btAlignedFree(m_constraintSolver); in setConstraintSolver() 274 m_constraintSolver = solver; in setConstraintSolver() 279 return m_constraintSolver; in getConstraintSolver()
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H A D | btDiscreteDynamicsWorldMt.cpp | 122 …m_solverIslandCallbackMt = new (mem) InplaceSolverIslandCallbackMt (m_constraintSolver, 0, dispatc… in btDiscreteDynamicsWorldMt() 142 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorldMt() 143 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorldMt() 153 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 159 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
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H A D | btDiscreteDynamicsWorld.cpp | 208 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld() 218 if (!m_constraintSolver) in btDiscreteDynamicsWorld() 221 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld() 237 …m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 258 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld() 259 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld() 731 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 738 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints() 1416 btAlignedFree( m_constraintSolver); in setConstraintSolver() 1419 m_constraintSolver = solver; in setConstraintSolver() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 37 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 46 btAlignedFree(m_constraintSolver); in ~btSimpleDynamicsWorld() 73 m_constraintSolver->prepareSolve(0, numManifolds); in stepSimulation() 74 …m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPt… in stepSimulation() 75 m_constraintSolver->allSolved(infoGlobal, m_debugDrawer); in stepSimulation() 251 btAlignedFree(m_constraintSolver); in setConstraintSolver() 254 m_constraintSolver = solver; in setConstraintSolver() 259 return m_constraintSolver; in getConstraintSolver()
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H A D | btDiscreteDynamicsWorldMt.cpp | 177 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 182 solverParams.m_solverPool = m_constraintSolver; in solveConstraints() 189 m_constraintSolver->allSolved(solverInfo, m_debugDrawer); in solveConstraints()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld() 80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation() 81 …m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr,… in stepSimulation() 82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer); in stepSimulation() 271 btAlignedFree(m_constraintSolver); in setConstraintSolver() 274 m_constraintSolver = solver; in setConstraintSolver() 279 return m_constraintSolver; in getConstraintSolver()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/ |
H A D | btSimpleDynamicsWorld.cpp | 41 m_constraintSolver(constraintSolver), in btSimpleDynamicsWorld() 52 btAlignedFree( m_constraintSolver); in ~btSimpleDynamicsWorld() 80 m_constraintSolver->prepareSolve(0,numManifolds); in stepSimulation() 81 …m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr,… in stepSimulation() 82 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); in stepSimulation() 271 btAlignedFree(m_constraintSolver); in setConstraintSolver() 274 m_constraintSolver = solver; in setConstraintSolver() 279 return m_constraintSolver; in getConstraintSolver()
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H A D | btDiscreteDynamicsWorld.cpp | 62 m_constraintSolver(constraintSolver), in btDiscreteDynamicsWorld() 68 if (!m_constraintSolver) in btDiscreteDynamicsWorld() 71 m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; in btDiscreteDynamicsWorld() 98 m_constraintSolver->~btConstraintSolver(); in ~btDiscreteDynamicsWorld() 99 btAlignedFree(m_constraintSolver); in ~btDiscreteDynamicsWorld() 707 …InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedC… in solveConstraints() 709 …m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld(… in solveConstraints() 716 m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); in solveConstraints() 1283 btAlignedFree( m_constraintSolver); in setConstraintSolver() 1286 m_constraintSolver = solver; in setConstraintSolver() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 86 class btConstraintSolver* m_constraintSolver; member in ForkLiftDemo 290 delete m_constraintSolver; in exitPhysics() 291 m_constraintSolver = 0; in exitPhysics() 330 m_constraintSolver = sol; in initPhysics() 334 m_constraintSolver = new btSequentialImpulseConstraintSolver(); in initPhysics() 873 delete m_constraintSolver; in keyboardCallback() 879 m_constraintSolver = sol; in keyboardCallback() 886 m_dynamicsWorld->setConstraintSolver(m_constraintSolver); in keyboardCallback() 1042 delete m_constraintSolver; in specialKeyboard() 1048 m_constraintSolver = sol; in specialKeyboard() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 86 class btConstraintSolver* m_constraintSolver; member in ForkLiftDemo 290 delete m_constraintSolver; in exitPhysics() 291 m_constraintSolver = 0; in exitPhysics() 330 m_constraintSolver = sol; in initPhysics() 334 m_constraintSolver = new btSequentialImpulseConstraintSolver(); in initPhysics() 873 delete m_constraintSolver; in keyboardCallback() 879 m_constraintSolver = sol; in keyboardCallback() 886 m_dynamicsWorld->setConstraintSolver(m_constraintSolver); in keyboardCallback() 1042 delete m_constraintSolver; in specialKeyboard() 1048 m_constraintSolver = sol; in specialKeyboard() [all …]
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