/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/ |
H A D | b2Island.h | 42 m_contactCount = 0; in Clear() 58 b2Assert(m_contactCount < m_contactCapacity); in Add() 59 m_contacts[m_contactCount++] = contact; in Add() 79 int32 m_contactCount; variable
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H A D | b2Island.cpp | 117 m_contactCount = 0; in b2Island() 200 b2ContactSolver contactSolver(step, m_contacts, m_contactCount, m_allocator); in Solve() 334 b2ContactSolver contactSolver(subStep, m_contacts, m_contactCount, m_allocator); in SolveTOI() 390 for (int32 i = 0; i < m_contactCount; ++i) in Report()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/ |
H A D | b2Island.h | 42 m_contactCount = 0; in Clear() 58 b2Assert(m_contactCount < m_contactCapacity); in Add() 59 m_contacts[m_contactCount++] = contact; in Add() 79 int32 m_contactCount; variable
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H A D | b2Island.cpp | 117 m_contactCount = 0; in b2Island() 200 b2ContactSolver contactSolver(step, m_contacts, m_contactCount, m_allocator); in Solve() 334 b2ContactSolver contactSolver(subStep, m_contacts, m_contactCount, m_allocator); in SolveTOI() 390 for (int32 i = 0; i < m_contactCount; ++i) in Report()
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/ |
H A D | b2Island.h | 42 m_contactCount = 0; in Clear() 58 b2Assert(m_contactCount < m_contactCapacity); in Add() 59 m_contacts[m_contactCount++] = contact; in Add() 79 int32 m_contactCount; variable
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H A D | b2Island.cpp | 117 m_contactCount = 0; in b2Island() 200 b2ContactSolver contactSolver(step, m_contacts, m_contactCount, m_allocator); in Solve() 334 b2ContactSolver contactSolver(subStep, m_contacts, m_contactCount, m_allocator); in SolveTOI() 390 for (int32 i = 0; i < m_contactCount; ++i) in Report()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_island.h | 48 m_contactCount = 0; in Clear() 66 b2Assert(m_contactCount < m_contactCapacity); in Add() 67 m_contacts[m_contactCount++] = contact; in Add() 90 int32 m_contactCount; variable
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H A D | b2_island.cpp | 164 m_contactCount = 0; in b2Island() 243 contactSolverDef.count = m_contactCount; in Solve() 406 contactSolverDef.count = m_contactCount; in SolveTOI() 425 for (int32 i = 0; i < m_contactCount; ++i) in SolveTOI() 528 for (int32 i = 0; i < m_contactCount; ++i) in Report()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2Island.h | 57 m_contactCount = 0; in Clear() 72 b2Assert(m_contactCount < m_contactCapacity); in Add() 73 m_contacts[m_contactCount++] = contact; in Add() 96 int32 m_contactCount; variable
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H A D | b2Island.cpp | 157 m_contactCount = 0; in b2Island() 210 for (int32 i2 = 0; i2 < m_contactCount; ++i2) in Solve() 225 b2ContactSolver contactSolver(m_contacts, m_contactCount, m_allocator, step.dtRatio); in Solve() 359 for (int32 i = 0; i < m_contactCount; ++i) in Report()
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H A D | b2ContactManager.cpp | 31 m_contactCount = 0; in b2ContactManager() 99 --m_contactCount; in Destroy() 265 ++m_contactCount; in AddPair()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/ |
H A D | b2Island.h | 44 m_contactCount = 0; in Clear() 62 b2Assert(m_contactCount < m_contactCapacity); in Add() 63 m_contacts[m_contactCount++] = contact; in Add() 86 int32 m_contactCount; variable
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/ |
H A D | b2Island.h | 57 m_contactCount = 0; in Clear() 74 b2Assert(m_contactCount < m_contactCapacity); in Add() 75 m_contacts[m_contactCount++] = contact; in Add() 98 int32 m_contactCount; variable
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H A D | b2Island.cpp | 157 m_contactCount = 0; in b2Island() 210 for (int32 i2 = 0; i2 < m_contactCount; ++i2) in Solve() 227 solverDef.count = m_contactCount; in Solve() 370 solverDef.count = m_contactCount; in SolveTOI() 394 for (int32 i = 0; i < m_contactCount; ++i) in SolveTOI() 496 for (int32 i = 0; i < m_contactCount; ++i) in Report()
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