Searched refs:m_cryptIVRecv (Results 1 – 2 of 2) sorted by relevance
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/ |
H A D | steamnetworkingsockets_connections.cpp | 1144 m_cryptIVRecv.Wipe(); in ClearLocalCrypto() 1725 COMPILE_TIME_ASSERT( sizeof( m_cryptIVRecv ) <= sizeof(SHA256Digest_t) ); in BFinishCryptoHandshake() 1728 …andOrder[4] = { cryptKeySend.m_buf, cryptKeyRecv.m_buf, m_cryptIVSend.m_buf, m_cryptIVRecv.m_buf }; in BFinishCryptoHandshake() 1729 …[4] = { cryptKeySend.k_nSize, cryptKeyRecv.k_nSize, m_cryptIVSend.k_nSize, m_cryptIVRecv.k_nSize }; in BFinishCryptoHandshake() 1777 …|| !m_cryptContextRecv.Init( cryptKeyRecv.m_buf, cryptKeyRecv.k_nSize, m_cryptIVRecv.k_nSize, k_cb… in BFinishCryptoHandshake() 2172 *(uint64 *)&m_cryptIVRecv.m_buf += LittleQWord( ctx.m_nPktNum ); in DecryptDataChunk() 2184 m_cryptIVRecv.m_buf, // IV in DecryptDataChunk() 2190 *(uint64 *)&m_cryptIVRecv.m_buf -= LittleQWord( ctx.m_nPktNum ); in DecryptDataChunk()
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H A D | steamnetworkingsockets_connections.h | 722 AutoWipeFixedSizeBuffer<12> m_cryptIVRecv; variable
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