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Searched refs:m_cryptIVRecv (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp1144 m_cryptIVRecv.Wipe(); in ClearLocalCrypto()
1725 COMPILE_TIME_ASSERT( sizeof( m_cryptIVRecv ) <= sizeof(SHA256Digest_t) ); in BFinishCryptoHandshake()
1728 …andOrder[4] = { cryptKeySend.m_buf, cryptKeyRecv.m_buf, m_cryptIVSend.m_buf, m_cryptIVRecv.m_buf }; in BFinishCryptoHandshake()
1729 …[4] = { cryptKeySend.k_nSize, cryptKeyRecv.k_nSize, m_cryptIVSend.k_nSize, m_cryptIVRecv.k_nSize }; in BFinishCryptoHandshake()
1777 …|| !m_cryptContextRecv.Init( cryptKeyRecv.m_buf, cryptKeyRecv.k_nSize, m_cryptIVRecv.k_nSize, k_cb… in BFinishCryptoHandshake()
2172 *(uint64 *)&m_cryptIVRecv.m_buf += LittleQWord( ctx.m_nPktNum ); in DecryptDataChunk()
2184 m_cryptIVRecv.m_buf, // IV in DecryptDataChunk()
2190 *(uint64 *)&m_cryptIVRecv.m_buf -= LittleQWord( ctx.m_nPktNum ); in DecryptDataChunk()
H A Dsteamnetworkingsockets_connections.h722 AutoWipeFixedSizeBuffer<12> m_cryptIVRecv; variable