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Searched refs:m_currentFrameTime (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/include/ossim/video/
H A DossimVideoHandler.h61 ossim_float64 currentFrameTime() const { return m_currentFrameTime; } in currentFrameTime()
81 ossim_float64 m_currentFrameTime; //!< in seconds from start of video variable
/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/video/
H A DossimVideoHandler.cpp22 m_currentFrameTime (0), in ossimVideoHandler()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dengine.cpp222 m_currentFrameTime = m_systemUtils->CreateTimeStamp(); in CEngine()
248 m_systemUtils->DestroyTimeStamp(m_currentFrameTime); in ~CEngine()
249 m_currentFrameTime = nullptr; in ~CEngine()
367 m_systemUtils->GetCurrentTimeStamp(m_currentFrameTime); in Create()
3178 m_systemUtils->GetCurrentTimeStamp(m_currentFrameTime); in Render()
3179 float diff = m_systemUtils->TimeStampDiff(m_lastFrameTime, m_currentFrameTime, STU_SEC); in Render()
3182 m_systemUtils->CopyTimeStamp(m_lastFrameTime, m_currentFrameTime); in Render()
H A Dengine.h1314 SystemTimeStamp* m_currentFrameTime; variable