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Searched refs:m_currentViewpoint (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DScene.cpp195 m_currentViewpoint = NULL; in Scene()
394 if (m_currentViewpoint) in updateViewpoint()
395 m_currentViewpoint->unref(); in updateViewpoint()
396 m_currentViewpoint = m_defaultViewpoint; in updateViewpoint()
397 m_currentViewpoint->ref(); in updateViewpoint()
416 m_currentViewpoint->unref(); in ~Scene()
2219 if (m_currentViewpoint) in writeRibNextFrame()
5150 m_currentViewpoint->setOrientation(newRot); in orbitCamera()
5182 m_currentViewpoint->setOrientation(rot); in standUpCamera()
5485 m_currentViewpoint = camera; in setCamera()
[all …]
H A DScene.cpp,v220 m_currentViewpoint = NULL;
419 if (m_currentViewpoint)
420 m_currentViewpoint->unref();
421 m_currentViewpoint = m_defaultViewpoint;
422 m_currentViewpoint->ref();
441 m_currentViewpoint->unref();
2244 if (m_currentViewpoint)
5178 m_currentViewpoint->setOrientation(newRot);
5210 m_currentViewpoint->setOrientation(rot);
5514 m_currentViewpoint = camera;
[all …]
H A DScene.h791 { return node == (Node *)m_currentViewpoint; } in isCurrentViewpoint()
793 { return node == (Node *)m_currentViewpoint; } in isDefaultViewpoint()
1014 Node *m_currentViewpoint; variable