Searched refs:m_currentViewpoint (Results 1 – 3 of 3) sorted by relevance
195 m_currentViewpoint = NULL; in Scene()394 if (m_currentViewpoint) in updateViewpoint()395 m_currentViewpoint->unref(); in updateViewpoint()396 m_currentViewpoint = m_defaultViewpoint; in updateViewpoint()397 m_currentViewpoint->ref(); in updateViewpoint()416 m_currentViewpoint->unref(); in ~Scene()2219 if (m_currentViewpoint) in writeRibNextFrame()5150 m_currentViewpoint->setOrientation(newRot); in orbitCamera()5182 m_currentViewpoint->setOrientation(rot); in standUpCamera()5485 m_currentViewpoint = camera; in setCamera()[all …]
220 m_currentViewpoint = NULL;419 if (m_currentViewpoint)420 m_currentViewpoint->unref();421 m_currentViewpoint = m_defaultViewpoint;422 m_currentViewpoint->ref();441 m_currentViewpoint->unref();2244 if (m_currentViewpoint)5178 m_currentViewpoint->setOrientation(newRot);5210 m_currentViewpoint->setOrientation(rot);5514 m_currentViewpoint = camera;[all …]
791 { return node == (Node *)m_currentViewpoint; } in isCurrentViewpoint()793 { return node == (Node *)m_currentViewpoint; } in isDefaultViewpoint()1014 Node *m_currentViewpoint; variable