Searched refs:m_current_light (Results 1 – 2 of 2) sorted by relevance
239 unsigned int m_current_light; variable
692 interpreter ("none"), txt_renderer (), m_current_light (0), in opengl_renderer()2173 if (m_current_light-GL_LIGHT0 < m_max_lights) in draw_all_lights()2177 m_current_light++; in draw_all_lights()2225 m_current_light = GL_LIGHT0; in draw_axes_children()3703 m_glfcns.glEnable (m_current_light); in draw_light()3712 m_glfcns.glLightfv (m_current_light, GL_POSITION, pos); in draw_light()3719 m_glfcns.glLightfv (m_current_light, GL_DIFFUSE, col); in draw_light()3720 m_glfcns.glLightfv (m_current_light, GL_SPECULAR, col); in draw_light()