Searched refs:m_debugLights (Results 1 – 2 of 2) sorted by relevance
1490 bool m_debugLights; variable
215 m_debugLights = false; in CEngine()3468 if (m_debugLights) in Draw3DScene()5472 m_debugLights = debugLights; in SetDebugLights()5477 return m_debugLights; in GetDebugLights()