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Searched refs:m_debugLights (Results 1 – 2 of 2) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dengine.h1490 bool m_debugLights; variable
H A Dengine.cpp215 m_debugLights = false; in CEngine()
3468 if (m_debugLights) in Draw3DScene()
5472 m_debugLights = debugLights; in SetDebugLights()
5477 return m_debugLights; in GetDebugLights()