Searched refs:m_dest_rect (Results 1 – 2 of 2) sorted by relevance
109 float char_x = (*m_chars)[i].m_dest_rect.LowerRightCorner.X; in init()115 float char_min_y = (*m_chars)[i].m_dest_rect.UpperLeftCorner.Y; in init()116 float char_max_y = (*m_chars)[i].m_dest_rect.LowerRightCorner.Y; in init()131 core::vector3df char_pos((*m_chars)[i].m_dest_rect.UpperLeftCorner.X, in init()132 (*m_chars)[i].m_dest_rect.UpperLeftCorner.Y, 0); in init()136 (*m_chars)[i].m_dest_rect.LowerRightCorner.Y, 0); in init()281 float char_x = (*m_chars)[i].m_dest_rect.LowerRightCorner.X; in initLegacy()287 float char_min_y = (*m_chars)[i].m_dest_rect.UpperLeftCorner.Y; in initLegacy()288 float char_max_y = (*m_chars)[i].m_dest_rect.LowerRightCorner.Y; in initLegacy()306 (*m_chars)[i].m_dest_rect.UpperLeftCorner.Y, 0); in initLegacy()[all …]
50 core::rect<float> m_dest_rect; member61 m_dest_rect = dest_rect; in STKTextBillboardChar()