Searched refs:m_dirtyConstants (Results 1 – 4 of 4) sorted by relevance
285 sd.vertex.dirtyConstants = &m_dirtyConstants[Vertex]; in handleUpdatePaintNode()288 sd.fragment.dirtyConstants = &m_dirtyConstants[Fragment]; in handleUpdatePaintNode()315 m_dirtyConstants[i].clear(); in handleUpdatePaintNode()646 m_dirtyConstants[type].insert(idx); in propertyChanged()
137 QSet<int> m_dirtyConstants[NShader]; variable