Searched refs:m_draw3DMode (Results 1 – 2 of 2) sorted by relevance
1318 m_draw3DMode = false; in drawBuildVars()1322 if (!m_clipRect.isEmpty() && !m_draw3DMode) { in drawBuildVars()1334 if (!m_clipRect.isEmpty() && !m_draw3DMode) { in drawEnableScissor()1344 if (!m_clipRect.isEmpty() && !m_draw3DMode) { in drawDisableScissor()1428 if (m_draw3DMode) { in drawCameraStand()1509 if (m_draw3DMode) { in drawCameraStand()1621 if (m_draw3DMode) f |= ViewerDraw::CAMERA_3D; in drawOverlay()1624 if (m_draw3DMode) in drawOverlay()1694 if (m_draw3DMode && !m_isPicking) { in drawOverlay()1740 if (m_draw3DMode) { in drawOverlay()[all …]
304 bool m_draw3DMode; variable