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Searched refs:m_dynamicsWorld (Results 1 – 25 of 196) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/
H A DCommonRigidBodyBase.h38 m_dynamicsWorld(0), in CommonRigidBodyBase()
50 return m_dynamicsWorld; in getDynamicsWorld()
75 if (m_dynamicsWorld) in stepSimulation()
83 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw()
97 if (m_dynamicsWorld) in exitPhysics()
102 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics()
124 delete m_dynamicsWorld; in exitPhysics() local
125 m_dynamicsWorld = 0; in exitPhysics()
142 if (m_dynamicsWorld) in debugDraw()
315 if (m_dynamicsWorld == 0) in pickBody()
[all …]
H A DCommonMultiBodyBase.h89 m_dynamicsWorld(0), in CommonMultiBodyBase()
123 if (m_dynamicsWorld) in stepSimulation()
136 if (m_dynamicsWorld) in exitPhysics()
141 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics()
177 delete m_dynamicsWorld; in exitPhysics() local
178 m_dynamicsWorld = 0; in exitPhysics()
201 if (m_dynamicsWorld) in syncPhysicsToGraphics()
209 if (m_dynamicsWorld) in renderScene()
219 if (m_dynamicsWorld) in physicsDebugDraw()
225 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/CommonInterfaces/
H A DCommonRigidBodyBase.h38 m_dynamicsWorld(0), in CommonRigidBodyBase()
50 return m_dynamicsWorld; in getDynamicsWorld()
75 if (m_dynamicsWorld) in stepSimulation()
83 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw()
97 if (m_dynamicsWorld) in exitPhysics()
102 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics()
124 delete m_dynamicsWorld; in exitPhysics() local
125 m_dynamicsWorld = 0; in exitPhysics()
142 if (m_dynamicsWorld) in debugDraw()
315 if (m_dynamicsWorld == 0) in pickBody()
[all …]
H A DCommonMultiBodyBase.h89 m_dynamicsWorld(0), in CommonMultiBodyBase()
123 if (m_dynamicsWorld) in stepSimulation()
136 if (m_dynamicsWorld) in exitPhysics()
141 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics()
177 delete m_dynamicsWorld; in exitPhysics() local
178 m_dynamicsWorld = 0; in exitPhysics()
201 if (m_dynamicsWorld) in syncPhysicsToGraphics()
209 if (m_dynamicsWorld) in renderScene()
219 if (m_dynamicsWorld) in physicsDebugDraw()
225 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/Raycast/
H A DRaytestDemo.cpp80 if (m_dynamicsWorld) in castRays()
82 m_dynamicsWorld->updateAabbs(); in castRays()
83 m_dynamicsWorld->computeOverlappingPairs(); in castRays()
99 m_dynamicsWorld->rayTest(from, to, allResults); in castRays()
118 m_dynamicsWorld->rayTest(from, to, closestResults); in castRays()
156 m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); in initPhysics()
185 m_dynamicsWorld->addRigidBody(body); in initPhysics()
249 m_dynamicsWorld->addRigidBody(body); in initPhysics()
270 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics()
282 delete m_dynamicsWorld; in exitPhysics()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/Raycast/
H A DRaytestDemo.cpp80 if (m_dynamicsWorld) in castRays()
82 m_dynamicsWorld->updateAabbs(); in castRays()
83 m_dynamicsWorld->computeOverlappingPairs(); in castRays()
99 m_dynamicsWorld->rayTest(from, to, allResults); in castRays()
118 m_dynamicsWorld->rayTest(from, to, closestResults); in castRays()
156 m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); in initPhysics()
185 m_dynamicsWorld->addRigidBody(body); in initPhysics()
249 m_dynamicsWorld->addRigidBody(body); in initPhysics()
270 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics()
282 delete m_dynamicsWorld; in exitPhysics()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/Vehicles/
H A DHinge2Vehicle.cpp206 m_dynamicsWorld->removeRigidBody(body); in exitPhysics()
210 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics()
227 delete m_dynamicsWorld; in exitPhysics()
228 m_dynamicsWorld = 0; in exitPhysics()
392 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw()
395 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw()
404 m_guiHelper->render(m_dynamicsWorld); in renderScene()
416 if (m_dynamicsWorld) in stepSimulation()
464 if (m_dynamicsWorld) in displayCallback()
465 m_dynamicsWorld->debugDrawWorld(); in displayCallback()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/Vehicles/
H A DHinge2Vehicle.cpp206 m_dynamicsWorld->removeRigidBody(body); in exitPhysics()
210 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics()
227 delete m_dynamicsWorld; in exitPhysics()
228 m_dynamicsWorld = 0; in exitPhysics()
392 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw()
395 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw()
404 m_guiHelper->render(m_dynamicsWorld); in renderScene()
416 if (m_dynamicsWorld) in stepSimulation()
464 if (m_dynamicsWorld) in displayCallback()
465 m_dynamicsWorld->debugDrawWorld(); in displayCallback()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/
H A DFractureDemo.cpp111 m_dynamicsWorld = fractureWorld; in initPhysics()
112 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics()
115 m_dynamicsWorld->getSolverInfo().m_splitImpulse = true; in initPhysics()
176 m_dynamicsWorld->addRigidBody(body); in initPhysics()
233 if (m_dynamicsWorld)
234 m_dynamicsWorld->debugDrawWorld();
279 if (m_dynamicsWorld)
304 m_dynamicsWorld->addRigidBody(body);
339 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics()
352 delete m_dynamicsWorld; in exitPhysics()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/
H A DFractureDemo.cpp111 m_dynamicsWorld = fractureWorld; in initPhysics()
112 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics()
115 m_dynamicsWorld->getSolverInfo().m_splitImpulse = true; in initPhysics()
176 m_dynamicsWorld->addRigidBody(body); in initPhysics()
233 if (m_dynamicsWorld)
234 m_dynamicsWorld->debugDrawWorld();
279 if (m_dynamicsWorld)
304 m_dynamicsWorld->addRigidBody(body);
339 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics()
352 delete m_dynamicsWorld; in exitPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/
H A DCommonRigidBodyMTBase.h57 btDiscreteDynamicsWorld* m_dynamicsWorld; member
76 return m_dynamicsWorld; in getDynamicsWorld()
84 if (m_dynamicsWorld) in stepSimulation()
101 if (m_dynamicsWorld) in exitPhysics()
106 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics()
128 delete m_dynamicsWorld; in exitPhysics() local
129 m_dynamicsWorld = 0; in exitPhysics()
146 if (m_dynamicsWorld) in debugDraw()
152 m_dynamicsWorld->debugDrawWorld(); in debugDraw()
319 if (m_dynamicsWorld == 0) in pickBody()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/
H A DCommonRigidBodyMTBase.h57 btDiscreteDynamicsWorld* m_dynamicsWorld; member
76 return m_dynamicsWorld; in getDynamicsWorld()
84 if (m_dynamicsWorld) in stepSimulation()
101 if (m_dynamicsWorld) in exitPhysics()
106 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics()
128 delete m_dynamicsWorld; in exitPhysics() local
129 m_dynamicsWorld = 0; in exitPhysics()
146 if (m_dynamicsWorld) in debugDraw()
152 m_dynamicsWorld->debugDrawWorld(); in debugDraw()
319 if (m_dynamicsWorld == 0) in pickBody()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/RigidBody/
H A DRigidBodySoftContact.cpp71m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionCon… in initPhysics()
73 m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); in initPhysics()
76 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics()
78 if (m_dynamicsWorld->getDebugDrawer()) in initPhysics()
79m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DB… in initPhysics()
80 m_dynamicsWorld->getSolverInfo().m_erp2 = 0.f; in initPhysics()
81 m_dynamicsWorld->getSolverInfo().m_globalCfm = 0.f; in initPhysics()
82 m_dynamicsWorld->getSolverInfo().m_numIterations = 3; in initPhysics()
83 m_dynamicsWorld->getSolverInfo().m_solverMode = SOLVER_SIMD; // | SOLVER_RANDMIZE_ORDER; in initPhysics()
84 m_dynamicsWorld->getSolverInfo().m_splitImpulse = false; in initPhysics()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/RigidBody/
H A DRigidBodySoftContact.cpp71m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionCon… in initPhysics()
73 m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); in initPhysics()
76 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics()
78 if (m_dynamicsWorld->getDebugDrawer()) in initPhysics()
79m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DB… in initPhysics()
80 m_dynamicsWorld->getSolverInfo().m_erp2 = 0.f; in initPhysics()
81 m_dynamicsWorld->getSolverInfo().m_globalCfm = 0.f; in initPhysics()
82 m_dynamicsWorld->getSolverInfo().m_numIterations = 3; in initPhysics()
83 m_dynamicsWorld->getSolverInfo().m_solverMode = SOLVER_SIMD; // | SOLVER_RANDMIZE_ORDER; in initPhysics()
84 m_dynamicsWorld->getSolverInfo().m_splitImpulse = false; in initPhysics()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/Constraints/
H A DConstraintDemo.cpp139 m_dynamicsWorld->addRigidBody(body); in initPhysics()
164 m_dynamicsWorld->addConstraint(hinge); in initPhysics()
168 m_dynamicsWorld->addRigidBody(body); in initPhysics()
196 m_dynamicsWorld->addConstraint(p2p); in initPhysics()
227 m_dynamicsWorld->addConstraint(p2p); in initPhysics()
669 delete m_dynamicsWorld; in exitPhysics()
670 m_dynamicsWorld = 0; in exitPhysics()
695 btAssert(m_dynamicsWorld == 0); in ~AllConstraintDemo()
747 m_dynamicsWorld->debugDrawWorld();
782 if (m_dynamicsWorld)
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H A DDof6Spring2Setup.cpp117 m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); in initPhysics()
130 m_dynamicsWorld->addCollisionObject(fixedGround); in initPhysics()
186 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
221 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
256 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
272 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
286 m_dynamicsWorld->addRigidBody(m_data->m_MotorBody); in initPhysics()
307 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
346 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
366 m_dynamicsWorld->addRigidBody(body); in initPhysics()
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H A DTestHingeTorque.cpp49 btHingeConstraint* hinge = (btHingeConstraint*)m_dynamicsWorld->getConstraint(0); in stepSimulation()
58 m_dynamicsWorld->stepSimulation(1. / 240, 0); in stepSimulation()
100 m_dynamicsWorld->getSolverInfo().m_splitImpulse = false; in initPhysics()
102 m_dynamicsWorld->setGravity(btVector3(0, 0, -10)); in initPhysics()
104 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics()
106 m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode); in initPhysics()
128 m_dynamicsWorld->removeRigidBody(base); in initPhysics()
130 m_dynamicsWorld->addRigidBody(base, collisionFilterGroup, collisionFilterMask); in initPhysics()
154 m_dynamicsWorld->removeRigidBody(linkBody); in initPhysics()
192 m_dynamicsWorld->addConstraint(con, true); in initPhysics()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/
H A DConstraintDemo.cpp139 m_dynamicsWorld->addRigidBody(body); in initPhysics()
164 m_dynamicsWorld->addConstraint(hinge); in initPhysics()
168 m_dynamicsWorld->addRigidBody(body); in initPhysics()
196 m_dynamicsWorld->addConstraint(p2p); in initPhysics()
227 m_dynamicsWorld->addConstraint(p2p); in initPhysics()
669 delete m_dynamicsWorld; in exitPhysics()
670 m_dynamicsWorld = 0; in exitPhysics()
695 btAssert(m_dynamicsWorld == 0); in ~AllConstraintDemo()
747 m_dynamicsWorld->debugDrawWorld();
782 if (m_dynamicsWorld)
[all …]
H A DDof6Spring2Setup.cpp117 m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); in initPhysics()
130 m_dynamicsWorld->addCollisionObject(fixedGround); in initPhysics()
186 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
221 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
256 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
272 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
286 m_dynamicsWorld->addRigidBody(m_data->m_MotorBody); in initPhysics()
307 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
346 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
366 m_dynamicsWorld->addRigidBody(body); in initPhysics()
[all …]
H A DTestHingeTorque.cpp49 btHingeConstraint* hinge = (btHingeConstraint*)m_dynamicsWorld->getConstraint(0); in stepSimulation()
58 m_dynamicsWorld->stepSimulation(1. / 240, 0); in stepSimulation()
100 m_dynamicsWorld->getSolverInfo().m_splitImpulse = false; in initPhysics()
102 m_dynamicsWorld->setGravity(btVector3(0, 0, -10)); in initPhysics()
104 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics()
106 m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode); in initPhysics()
128 m_dynamicsWorld->removeRigidBody(base); in initPhysics()
130 m_dynamicsWorld->addRigidBody(base, collisionFilterGroup, collisionFilterMask); in initPhysics()
154 m_dynamicsWorld->removeRigidBody(linkBody); in initPhysics()
192 m_dynamicsWorld->addConstraint(con, true); in initPhysics()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp55 return m_dynamicsWorld; in getDynamicsWorld()
256 m_dynamicsWorld->removeRigidBody(body); in exitPhysics()
277 delete m_dynamicsWorld; in exitPhysics()
278 m_dynamicsWorld = 0; in exitPhysics()
534 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw()
537 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw()
561 m_guiHelper->render(m_dynamicsWorld); in renderScene()
661 if (m_dynamicsWorld) in stepSimulation()
709 if (m_dynamicsWorld) in displayCallback()
710 m_dynamicsWorld->debugDrawWorld(); in displayCallback()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp55 return m_dynamicsWorld; in getDynamicsWorld()
256 m_dynamicsWorld->removeRigidBody(body); in exitPhysics()
277 delete m_dynamicsWorld; in exitPhysics()
278 m_dynamicsWorld = 0; in exitPhysics()
534 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw()
537 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw()
561 m_guiHelper->render(m_dynamicsWorld); in renderScene()
661 if (m_dynamicsWorld) in stepSimulation()
709 if (m_dynamicsWorld) in displayCallback()
710 m_dynamicsWorld->debugDrawWorld(); in displayCallback()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/Tutorial/
H A DDof6ConstraintTutorial.cpp127 m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); in initPhysics()
141 m_dynamicsWorld->addCollisionObject(fixedGround); in initPhysics()
165 m_dynamicsWorld->addRigidBody(staticBody); in initPhysics()
198 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
231 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
265 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
281 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
315 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
353 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
373 m_dynamicsWorld->addRigidBody(body); in initPhysics()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/Tutorial/
H A DDof6ConstraintTutorial.cpp127 m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); in initPhysics()
141 m_dynamicsWorld->addCollisionObject(fixedGround); in initPhysics()
165 m_dynamicsWorld->addRigidBody(staticBody); in initPhysics()
198 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
231 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
265 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
281 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
315 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
353 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics()
373 m_dynamicsWorld->addRigidBody(body); in initPhysics()
[all …]
/dports/devel/bullet/bullet3-3.21/Extras/InverseDynamics/
H A DbtMultiBodyFromURDF.hpp31 m_dynamicsWorld = 0x0; in MyBtMultiBodyFromURDF()
38 delete m_dynamicsWorld; in ~MyBtMultiBodyFromURDF()
52 m_dynamicsWorld->setGravity(m_gravity); in init()
64 ConvertURDF2Bullet(u2b, creation, identityTrans, m_dynamicsWorld, use_multibody, in init()
67 m_dynamicsWorld->stepSimulation(1. / 240., 0); in init()
84 m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, m_solver, in createEmptyDynamicsWorld()
86 m_dynamicsWorld->setGravity(m_gravity); in createEmptyDynamicsWorld()
93 btMultiBodyDynamicsWorld *m_dynamicsWorld; member in MyBtMultiBodyFromURDF

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