/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonRigidBodyBase.h | 38 m_dynamicsWorld(0), in CommonRigidBodyBase() 50 return m_dynamicsWorld; in getDynamicsWorld() 75 if (m_dynamicsWorld) in stepSimulation() 83 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw() 97 if (m_dynamicsWorld) in exitPhysics() 102 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics() 124 delete m_dynamicsWorld; in exitPhysics() local 125 m_dynamicsWorld = 0; in exitPhysics() 142 if (m_dynamicsWorld) in debugDraw() 315 if (m_dynamicsWorld == 0) in pickBody() [all …]
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H A D | CommonMultiBodyBase.h | 89 m_dynamicsWorld(0), in CommonMultiBodyBase() 123 if (m_dynamicsWorld) in stepSimulation() 136 if (m_dynamicsWorld) in exitPhysics() 141 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics() 177 delete m_dynamicsWorld; in exitPhysics() local 178 m_dynamicsWorld = 0; in exitPhysics() 201 if (m_dynamicsWorld) in syncPhysicsToGraphics() 209 if (m_dynamicsWorld) in renderScene() 219 if (m_dynamicsWorld) in physicsDebugDraw() 225 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonRigidBodyBase.h | 38 m_dynamicsWorld(0), in CommonRigidBodyBase() 50 return m_dynamicsWorld; in getDynamicsWorld() 75 if (m_dynamicsWorld) in stepSimulation() 83 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw() 97 if (m_dynamicsWorld) in exitPhysics() 102 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics() 124 delete m_dynamicsWorld; in exitPhysics() local 125 m_dynamicsWorld = 0; in exitPhysics() 142 if (m_dynamicsWorld) in debugDraw() 315 if (m_dynamicsWorld == 0) in pickBody() [all …]
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H A D | CommonMultiBodyBase.h | 89 m_dynamicsWorld(0), in CommonMultiBodyBase() 123 if (m_dynamicsWorld) in stepSimulation() 136 if (m_dynamicsWorld) in exitPhysics() 141 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics() 177 delete m_dynamicsWorld; in exitPhysics() local 178 m_dynamicsWorld = 0; in exitPhysics() 201 if (m_dynamicsWorld) in syncPhysicsToGraphics() 209 if (m_dynamicsWorld) in renderScene() 219 if (m_dynamicsWorld) in physicsDebugDraw() 225 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/Raycast/ |
H A D | RaytestDemo.cpp | 80 if (m_dynamicsWorld) in castRays() 82 m_dynamicsWorld->updateAabbs(); in castRays() 83 m_dynamicsWorld->computeOverlappingPairs(); in castRays() 99 m_dynamicsWorld->rayTest(from, to, allResults); in castRays() 118 m_dynamicsWorld->rayTest(from, to, closestResults); in castRays() 156 m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); in initPhysics() 185 m_dynamicsWorld->addRigidBody(body); in initPhysics() 249 m_dynamicsWorld->addRigidBody(body); in initPhysics() 270 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics() 282 delete m_dynamicsWorld; in exitPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/Raycast/ |
H A D | RaytestDemo.cpp | 80 if (m_dynamicsWorld) in castRays() 82 m_dynamicsWorld->updateAabbs(); in castRays() 83 m_dynamicsWorld->computeOverlappingPairs(); in castRays() 99 m_dynamicsWorld->rayTest(from, to, allResults); in castRays() 118 m_dynamicsWorld->rayTest(from, to, closestResults); in castRays() 156 m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); in initPhysics() 185 m_dynamicsWorld->addRigidBody(body); in initPhysics() 249 m_dynamicsWorld->addRigidBody(body); in initPhysics() 270 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics() 282 delete m_dynamicsWorld; in exitPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/Vehicles/ |
H A D | Hinge2Vehicle.cpp | 206 m_dynamicsWorld->removeRigidBody(body); in exitPhysics() 210 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics() 227 delete m_dynamicsWorld; in exitPhysics() 228 m_dynamicsWorld = 0; in exitPhysics() 392 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw() 395 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw() 404 m_guiHelper->render(m_dynamicsWorld); in renderScene() 416 if (m_dynamicsWorld) in stepSimulation() 464 if (m_dynamicsWorld) in displayCallback() 465 m_dynamicsWorld->debugDrawWorld(); in displayCallback() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/Vehicles/ |
H A D | Hinge2Vehicle.cpp | 206 m_dynamicsWorld->removeRigidBody(body); in exitPhysics() 210 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics() 227 delete m_dynamicsWorld; in exitPhysics() 228 m_dynamicsWorld = 0; in exitPhysics() 392 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw() 395 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw() 404 m_guiHelper->render(m_dynamicsWorld); in renderScene() 416 if (m_dynamicsWorld) in stepSimulation() 464 if (m_dynamicsWorld) in displayCallback() 465 m_dynamicsWorld->debugDrawWorld(); in displayCallback() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 111 m_dynamicsWorld = fractureWorld; in initPhysics() 112 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics() 115 m_dynamicsWorld->getSolverInfo().m_splitImpulse = true; in initPhysics() 176 m_dynamicsWorld->addRigidBody(body); in initPhysics() 233 if (m_dynamicsWorld) 234 m_dynamicsWorld->debugDrawWorld(); 279 if (m_dynamicsWorld) 304 m_dynamicsWorld->addRigidBody(body); 339 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics() 352 delete m_dynamicsWorld; in exitPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 111 m_dynamicsWorld = fractureWorld; in initPhysics() 112 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics() 115 m_dynamicsWorld->getSolverInfo().m_splitImpulse = true; in initPhysics() 176 m_dynamicsWorld->addRigidBody(body); in initPhysics() 233 if (m_dynamicsWorld) 234 m_dynamicsWorld->debugDrawWorld(); 279 if (m_dynamicsWorld) 304 m_dynamicsWorld->addRigidBody(body); 339 m_dynamicsWorld->removeCollisionObject(obj); in exitPhysics() 352 delete m_dynamicsWorld; in exitPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | CommonRigidBodyMTBase.h | 57 btDiscreteDynamicsWorld* m_dynamicsWorld; member 76 return m_dynamicsWorld; in getDynamicsWorld() 84 if (m_dynamicsWorld) in stepSimulation() 101 if (m_dynamicsWorld) in exitPhysics() 106 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics() 128 delete m_dynamicsWorld; in exitPhysics() local 129 m_dynamicsWorld = 0; in exitPhysics() 146 if (m_dynamicsWorld) in debugDraw() 152 m_dynamicsWorld->debugDrawWorld(); in debugDraw() 319 if (m_dynamicsWorld == 0) in pickBody() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | CommonRigidBodyMTBase.h | 57 btDiscreteDynamicsWorld* m_dynamicsWorld; member 76 return m_dynamicsWorld; in getDynamicsWorld() 84 if (m_dynamicsWorld) in stepSimulation() 101 if (m_dynamicsWorld) in exitPhysics() 106 m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); in exitPhysics() 128 delete m_dynamicsWorld; in exitPhysics() local 129 m_dynamicsWorld = 0; in exitPhysics() 146 if (m_dynamicsWorld) in debugDraw() 152 m_dynamicsWorld->debugDrawWorld(); in debugDraw() 319 if (m_dynamicsWorld == 0) in pickBody() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/RigidBody/ |
H A D | RigidBodySoftContact.cpp | 71 …m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionCon… in initPhysics() 73 m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); in initPhysics() 76 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics() 78 if (m_dynamicsWorld->getDebugDrawer()) in initPhysics() 79 …m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DB… in initPhysics() 80 m_dynamicsWorld->getSolverInfo().m_erp2 = 0.f; in initPhysics() 81 m_dynamicsWorld->getSolverInfo().m_globalCfm = 0.f; in initPhysics() 82 m_dynamicsWorld->getSolverInfo().m_numIterations = 3; in initPhysics() 83 m_dynamicsWorld->getSolverInfo().m_solverMode = SOLVER_SIMD; // | SOLVER_RANDMIZE_ORDER; in initPhysics() 84 m_dynamicsWorld->getSolverInfo().m_splitImpulse = false; in initPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/RigidBody/ |
H A D | RigidBodySoftContact.cpp | 71 …m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionCon… in initPhysics() 73 m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); in initPhysics() 76 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics() 78 if (m_dynamicsWorld->getDebugDrawer()) in initPhysics() 79 …m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DB… in initPhysics() 80 m_dynamicsWorld->getSolverInfo().m_erp2 = 0.f; in initPhysics() 81 m_dynamicsWorld->getSolverInfo().m_globalCfm = 0.f; in initPhysics() 82 m_dynamicsWorld->getSolverInfo().m_numIterations = 3; in initPhysics() 83 m_dynamicsWorld->getSolverInfo().m_solverMode = SOLVER_SIMD; // | SOLVER_RANDMIZE_ORDER; in initPhysics() 84 m_dynamicsWorld->getSolverInfo().m_splitImpulse = false; in initPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/Constraints/ |
H A D | ConstraintDemo.cpp | 139 m_dynamicsWorld->addRigidBody(body); in initPhysics() 164 m_dynamicsWorld->addConstraint(hinge); in initPhysics() 168 m_dynamicsWorld->addRigidBody(body); in initPhysics() 196 m_dynamicsWorld->addConstraint(p2p); in initPhysics() 227 m_dynamicsWorld->addConstraint(p2p); in initPhysics() 669 delete m_dynamicsWorld; in exitPhysics() 670 m_dynamicsWorld = 0; in exitPhysics() 695 btAssert(m_dynamicsWorld == 0); in ~AllConstraintDemo() 747 m_dynamicsWorld->debugDrawWorld(); 782 if (m_dynamicsWorld) [all …]
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H A D | Dof6Spring2Setup.cpp | 117 m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); in initPhysics() 130 m_dynamicsWorld->addCollisionObject(fixedGround); in initPhysics() 186 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 221 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 256 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 272 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 286 m_dynamicsWorld->addRigidBody(m_data->m_MotorBody); in initPhysics() 307 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 346 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 366 m_dynamicsWorld->addRigidBody(body); in initPhysics() [all …]
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H A D | TestHingeTorque.cpp | 49 btHingeConstraint* hinge = (btHingeConstraint*)m_dynamicsWorld->getConstraint(0); in stepSimulation() 58 m_dynamicsWorld->stepSimulation(1. / 240, 0); in stepSimulation() 100 m_dynamicsWorld->getSolverInfo().m_splitImpulse = false; in initPhysics() 102 m_dynamicsWorld->setGravity(btVector3(0, 0, -10)); in initPhysics() 104 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics() 106 m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode); in initPhysics() 128 m_dynamicsWorld->removeRigidBody(base); in initPhysics() 130 m_dynamicsWorld->addRigidBody(base, collisionFilterGroup, collisionFilterMask); in initPhysics() 154 m_dynamicsWorld->removeRigidBody(linkBody); in initPhysics() 192 m_dynamicsWorld->addConstraint(con, true); in initPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/ |
H A D | ConstraintDemo.cpp | 139 m_dynamicsWorld->addRigidBody(body); in initPhysics() 164 m_dynamicsWorld->addConstraint(hinge); in initPhysics() 168 m_dynamicsWorld->addRigidBody(body); in initPhysics() 196 m_dynamicsWorld->addConstraint(p2p); in initPhysics() 227 m_dynamicsWorld->addConstraint(p2p); in initPhysics() 669 delete m_dynamicsWorld; in exitPhysics() 670 m_dynamicsWorld = 0; in exitPhysics() 695 btAssert(m_dynamicsWorld == 0); in ~AllConstraintDemo() 747 m_dynamicsWorld->debugDrawWorld(); 782 if (m_dynamicsWorld) [all …]
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H A D | Dof6Spring2Setup.cpp | 117 m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); in initPhysics() 130 m_dynamicsWorld->addCollisionObject(fixedGround); in initPhysics() 186 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 221 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 256 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 272 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 286 m_dynamicsWorld->addRigidBody(m_data->m_MotorBody); in initPhysics() 307 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 346 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 366 m_dynamicsWorld->addRigidBody(body); in initPhysics() [all …]
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H A D | TestHingeTorque.cpp | 49 btHingeConstraint* hinge = (btHingeConstraint*)m_dynamicsWorld->getConstraint(0); in stepSimulation() 58 m_dynamicsWorld->stepSimulation(1. / 240, 0); in stepSimulation() 100 m_dynamicsWorld->getSolverInfo().m_splitImpulse = false; in initPhysics() 102 m_dynamicsWorld->setGravity(btVector3(0, 0, -10)); in initPhysics() 104 m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); in initPhysics() 106 m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode); in initPhysics() 128 m_dynamicsWorld->removeRigidBody(base); in initPhysics() 130 m_dynamicsWorld->addRigidBody(base, collisionFilterGroup, collisionFilterMask); in initPhysics() 154 m_dynamicsWorld->removeRigidBody(linkBody); in initPhysics() 192 m_dynamicsWorld->addConstraint(con, true); in initPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 55 return m_dynamicsWorld; in getDynamicsWorld() 256 m_dynamicsWorld->removeRigidBody(body); in exitPhysics() 277 delete m_dynamicsWorld; in exitPhysics() 278 m_dynamicsWorld = 0; in exitPhysics() 534 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw() 537 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw() 561 m_guiHelper->render(m_dynamicsWorld); in renderScene() 661 if (m_dynamicsWorld) in stepSimulation() 709 if (m_dynamicsWorld) in displayCallback() 710 m_dynamicsWorld->debugDrawWorld(); in displayCallback() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 55 return m_dynamicsWorld; in getDynamicsWorld() 256 m_dynamicsWorld->removeRigidBody(body); in exitPhysics() 277 delete m_dynamicsWorld; in exitPhysics() 278 m_dynamicsWorld = 0; in exitPhysics() 534 if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) in physicsDebugDraw() 537 m_dynamicsWorld->debugDrawWorld(); in physicsDebugDraw() 561 m_guiHelper->render(m_dynamicsWorld); in renderScene() 661 if (m_dynamicsWorld) in stepSimulation() 709 if (m_dynamicsWorld) in displayCallback() 710 m_dynamicsWorld->debugDrawWorld(); in displayCallback() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/Tutorial/ |
H A D | Dof6ConstraintTutorial.cpp | 127 m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); in initPhysics() 141 m_dynamicsWorld->addCollisionObject(fixedGround); in initPhysics() 165 m_dynamicsWorld->addRigidBody(staticBody); in initPhysics() 198 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 231 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 265 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 281 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 315 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 353 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 373 m_dynamicsWorld->addRigidBody(body); in initPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/Tutorial/ |
H A D | Dof6ConstraintTutorial.cpp | 127 m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); in initPhysics() 141 m_dynamicsWorld->addCollisionObject(fixedGround); in initPhysics() 165 m_dynamicsWorld->addRigidBody(staticBody); in initPhysics() 198 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 231 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 265 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 281 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 315 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 353 m_dynamicsWorld->addConstraint(constraint, true); in initPhysics() 373 m_dynamicsWorld->addRigidBody(body); in initPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/Extras/InverseDynamics/ |
H A D | btMultiBodyFromURDF.hpp | 31 m_dynamicsWorld = 0x0; in MyBtMultiBodyFromURDF() 38 delete m_dynamicsWorld; in ~MyBtMultiBodyFromURDF() 52 m_dynamicsWorld->setGravity(m_gravity); in init() 64 ConvertURDF2Bullet(u2b, creation, identityTrans, m_dynamicsWorld, use_multibody, in init() 67 m_dynamicsWorld->stepSimulation(1. / 240., 0); in init() 84 m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, m_solver, in createEmptyDynamicsWorld() 86 m_dynamicsWorld->setGravity(m_gravity); in createEmptyDynamicsWorld() 93 btMultiBodyDynamicsWorld *m_dynamicsWorld; member in MyBtMultiBodyFromURDF
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