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Searched refs:m_fbh (Results 1 – 20 of 20) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/22-windows/
H A Dwindows.cpp143 bx::memSet(m_fbh, 0xff, sizeof(m_fbh) ); in init()
154 if (bgfx::isValid(m_fbh[ii]) ) in shutdown()
156 bgfx::destroy(m_fbh[ii]); in shutdown()
212 if (bgfx::isValid(m_fbh[viewId]) ) in update()
214 bgfx::destroy(m_fbh[viewId]); in update()
253 bgfx::setViewFrameBuffer(ii, m_fbh[ii]); in update()
255 if (!bgfx::isValid(m_fbh[ii]) ) in update()
341 if (bgfx::isValid(m_fbh[ii]) ) in destroyWindow()
343 bgfx::destroy(m_fbh[ii]); in destroyWindow()
344 m_fbh[ii].idx = bgfx::kInvalidHandle; in destroyWindow()
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/22-windows/
H A Dwindows.cpp143 bx::memSet(m_fbh, 0xff, sizeof(m_fbh) ); in init()
154 if (bgfx::isValid(m_fbh[ii]) ) in shutdown()
156 bgfx::destroy(m_fbh[ii]); in shutdown()
212 if (bgfx::isValid(m_fbh[viewId]) ) in update()
214 bgfx::destroy(m_fbh[viewId]); in update()
253 bgfx::setViewFrameBuffer(ii, m_fbh[ii]); in update()
255 if (!bgfx::isValid(m_fbh[ii]) ) in update()
341 if (bgfx::isValid(m_fbh[ii]) ) in destroyWindow()
343 bgfx::destroy(m_fbh[ii]); in destroyWindow()
344 m_fbh[ii].idx = bgfx::kInvalidHandle; in destroyWindow()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/19-oit/
H A Doit.cpp225 m_fbh.idx = bgfx::kInvalidHandle; in init()
249 if (bgfx::isValid(m_fbh) ) in shutdown()
251 bgfx::destroy(m_fbh); in shutdown()
296 || !bgfx::isValid(m_fbh) ) in update()
303 if (bgfx::isValid(m_fbh) ) in update()
305 bgfx::destroy(m_fbh); in update()
310 m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true); in update()
388 bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh); in update()
548 bgfx::FrameBufferHandle m_fbh; member in __anonc2c6573d0111::ExampleOIT
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/19-oit/
H A Doit.cpp225 m_fbh.idx = bgfx::kInvalidHandle; in init()
249 if (bgfx::isValid(m_fbh) ) in shutdown()
251 bgfx::destroy(m_fbh); in shutdown()
296 || !bgfx::isValid(m_fbh) ) in update()
303 if (bgfx::isValid(m_fbh) ) in update()
305 bgfx::destroy(m_fbh); in update()
310 m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true); in update()
388 bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh); in update()
548 bgfx::FrameBufferHandle m_fbh; member in __anon47af09650111::ExampleOIT
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/09-hdr/
H A Dhdr.cpp196 m_fbh.idx = bgfx::kInvalidHandle; in init()
251 if (bgfx::isValid(m_fbh) ) in shutdown()
253 bgfx::destroy(m_fbh); in shutdown()
287 if (!bgfx::isValid(m_fbh) in update()
299 if (bgfx::isValid(m_fbh) ) in update()
301 bgfx::destroy(m_fbh); in update()
330 m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true); in update()
407 bgfx::setViewFrameBuffer(hdrSkybox, m_fbh); in update()
412 bgfx::setViewFrameBuffer(hdrMesh, m_fbh); in update()
602 bgfx::FrameBufferHandle m_fbh; member in __anonbe29cbc00111::ExampleHDR
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/09-hdr/
H A Dhdr.cpp196 m_fbh.idx = bgfx::kInvalidHandle; in init()
251 if (bgfx::isValid(m_fbh) ) in shutdown()
253 bgfx::destroy(m_fbh); in shutdown()
287 if (!bgfx::isValid(m_fbh) in update()
299 if (bgfx::isValid(m_fbh) ) in update()
301 bgfx::destroy(m_fbh); in update()
330 m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true); in update()
407 bgfx::setViewFrameBuffer(hdrSkybox, m_fbh); in update()
412 bgfx::setViewFrameBuffer(hdrMesh, m_fbh); in update()
602 bgfx::FrameBufferHandle m_fbh; member in __anon43127de80111::ExampleHDR
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_vk.cpp1122 m_fbh.idx = kInvalidHandle; in init()
2936 if (isValid(m_fbh) in setFrameBuffer()
2937 && m_fbh.idx != _fbh.idx) in setFrameBuffer()
3018 m_fbh = _fbh; in setFrameBuffer()
3058 if (isValid(m_fbh) ) in setBlendState()
3467 murmur.add(m_fbh.idx); in getPipeline()
3572 …graphicsPipeline.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPa… in getPipeline()
3932 FrameBufferHandle fbh = m_fbh; in clearQuad()
4168 FrameBufferHandle m_fbh; member
5891 fbh = _render->m_view[view].m_fbh; in submit()
[all …]
H A Drenderer_d3d11.cpp690 m_fbh.idx = kInvalidHandle; in RendererContextD3D11()
719 m_fbh.idx = kInvalidHandle; in init()
2501 if (isValid(m_fbh) in setFrameBuffer()
2502 && m_fbh.idx != _fbh.idx in setFrameBuffer()
2533 m_fbh = _fbh; in setFrameBuffer()
2539 if (isValid(m_fbh) ) in clear()
3315 if (isValid(m_fbh) ) in clearQuad()
3358 FrameBufferHandle fbh = m_fbh; in clearQuad()
3501 FrameBufferHandle m_fbh; member
5400 if (_render->m_view[view].m_fbh.idx != fbh.idx) in submit()
[all …]
H A Drenderer_d3d12.cpp716 m_fbh.idx = kInvalidHandle; in init()
2389 if (isValid(m_fbh) in setFrameBuffer()
2390 && m_fbh.idx != _fbh.idx) in setFrameBuffer()
2476 m_fbh = _fbh; in setFrameBuffer()
2852 murmur.add(m_fbh.idx); in getPipelineState()
2976 if (isValid(m_fbh) ) in getPipelineState()
3182 if (isValid(m_fbh) ) in clear()
3244 if (isValid(m_fbh) ) in clearQuad()
3246 const FrameBufferD3D12& fb = m_frameBuffers[m_fbh.idx]; in clearQuad()
3375 FrameBufferHandle m_fbh; member
[all …]
H A Drenderer_d3d9.cpp446 m_fbh.idx = kInvalidHandle; in init()
1490 if (isValid(m_fbh) in setFrameBuffer()
1491 && m_fbh.idx != _fbh.idx) in setFrameBuffer()
1493 FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx]; in setFrameBuffer()
1514 m_fbh = _fbh; in setFrameBuffer()
1980 FrameBufferHandle fbh = m_fbh; in clearQuad()
2257 FrameBufferHandle m_fbh; member
3862 if (_render->m_view[view].m_fbh.idx != fbh.idx) in submit()
3864 fbh = _render->m_view[view].m_fbh; in submit()
H A Drenderer_gl.cpp1807 m_fbh.idx = kInvalidHandle; in init()
3229 if (isValid(m_fbh) in setFrameBuffer()
3230 && m_fbh.idx != _fbh.idx) in setFrameBuffer()
3232 FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx]; in setFrameBuffer()
3285 m_fbh = _fbh; in setFrameBuffer()
3294 if (isValid(m_fbh) ) in getNumRt()
3296 const FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx]; in getNumRt()
3724 FrameBufferHandle fbh = m_fbh; in clearQuad()
3905 FrameBufferHandle m_fbh; member
6585 if (_render->m_view[view].m_fbh.idx != fbh.idx) in submit()
[all …]
H A Drenderer_mtl.mm381 m_fbh.idx = kInvalidHandle;
1478 if (isValid(m_fbh) )
1480 const FrameBufferMtl& fb = m_frameBuffers[m_fbh.idx];
1508 FrameBufferHandle fbh = m_fbh;
1690 m_fbh = _fbh;
2334 FrameBufferHandle m_fbh;
3793 || fbh.idx != _render->m_view[view].m_fbh.idx))
3800 fbh = _render->m_view[view].m_fbh;
H A Dbgfx_p.h1838 m_fbh = _handle; in BX_ALIGN_DECL_CACHE_LINE()
1867 FrameBufferHandle m_fbh; in BX_ALIGN_DECL_CACHE_LINE() local
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_vk.cpp1122 m_fbh.idx = kInvalidHandle; in init()
2936 if (isValid(m_fbh) in setFrameBuffer()
2937 && m_fbh.idx != _fbh.idx) in setFrameBuffer()
3018 m_fbh = _fbh; in setFrameBuffer()
3058 if (isValid(m_fbh) ) in setBlendState()
3467 murmur.add(m_fbh.idx); in getPipeline()
3572 …graphicsPipeline.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPa… in getPipeline()
3932 FrameBufferHandle fbh = m_fbh; in clearQuad()
4168 FrameBufferHandle m_fbh; member
5891 fbh = _render->m_view[view].m_fbh; in submit()
[all …]
H A Drenderer_d3d11.cpp690 m_fbh.idx = kInvalidHandle; in RendererContextD3D11()
719 m_fbh.idx = kInvalidHandle; in init()
2501 if (isValid(m_fbh) in setFrameBuffer()
2502 && m_fbh.idx != _fbh.idx in setFrameBuffer()
2533 m_fbh = _fbh; in setFrameBuffer()
2539 if (isValid(m_fbh) ) in clear()
3315 if (isValid(m_fbh) ) in clearQuad()
3358 FrameBufferHandle fbh = m_fbh; in clearQuad()
3501 FrameBufferHandle m_fbh; member
5400 if (_render->m_view[view].m_fbh.idx != fbh.idx) in submit()
[all …]
H A Drenderer_d3d12.cpp716 m_fbh.idx = kInvalidHandle; in init()
2389 if (isValid(m_fbh) in setFrameBuffer()
2390 && m_fbh.idx != _fbh.idx) in setFrameBuffer()
2476 m_fbh = _fbh; in setFrameBuffer()
2852 murmur.add(m_fbh.idx); in getPipelineState()
2976 if (isValid(m_fbh) ) in getPipelineState()
3182 if (isValid(m_fbh) ) in clear()
3244 if (isValid(m_fbh) ) in clearQuad()
3246 const FrameBufferD3D12& fb = m_frameBuffers[m_fbh.idx]; in clearQuad()
3375 FrameBufferHandle m_fbh; member
[all …]
H A Drenderer_d3d9.cpp446 m_fbh.idx = kInvalidHandle; in init()
1490 if (isValid(m_fbh) in setFrameBuffer()
1491 && m_fbh.idx != _fbh.idx) in setFrameBuffer()
1493 FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx]; in setFrameBuffer()
1514 m_fbh = _fbh; in setFrameBuffer()
1980 FrameBufferHandle fbh = m_fbh; in clearQuad()
2257 FrameBufferHandle m_fbh; member
3862 if (_render->m_view[view].m_fbh.idx != fbh.idx) in submit()
3864 fbh = _render->m_view[view].m_fbh; in submit()
H A Drenderer_gl.cpp1807 m_fbh.idx = kInvalidHandle; in init()
3229 if (isValid(m_fbh) in setFrameBuffer()
3230 && m_fbh.idx != _fbh.idx) in setFrameBuffer()
3232 FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx]; in setFrameBuffer()
3285 m_fbh = _fbh; in setFrameBuffer()
3294 if (isValid(m_fbh) ) in getNumRt()
3296 const FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx]; in getNumRt()
3724 FrameBufferHandle fbh = m_fbh; in clearQuad()
3905 FrameBufferHandle m_fbh; member
6585 if (_render->m_view[view].m_fbh.idx != fbh.idx) in submit()
[all …]
H A Drenderer_mtl.mm381 m_fbh.idx = kInvalidHandle;
1478 if (isValid(m_fbh) )
1480 const FrameBufferMtl& fb = m_frameBuffers[m_fbh.idx];
1508 FrameBufferHandle fbh = m_fbh;
1690 m_fbh = _fbh;
2334 FrameBufferHandle m_fbh;
3793 || fbh.idx != _render->m_view[view].m_fbh.idx))
3800 fbh = _render->m_view[view].m_fbh;
H A Dbgfx_p.h1838 m_fbh = _handle; in BX_ALIGN_DECL_CACHE_LINE()
1867 FrameBufferHandle m_fbh; in BX_ALIGN_DECL_CACHE_LINE() local