Searched refs:m_firstItemOffset (Results 1 – 7 of 7) sorted by relevance
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/assetimport/ |
H A D | qssgmeshutilities_p.h | 194 quint32 m_firstItemOffset; member 196 …set(0), m_componentType(QSSGRenderComponentType::Float32), m_numComponents(3), m_firstItemOffset(0) in MeshVertexBufferEntry() 204 …eturn QSSGRenderVertexBufferEntry(nameBuffer, m_componentType, m_numComponents, m_firstItemOffset); in toVertexBufferEntry()
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H A D | qssgmeshbvhbuilder.cpp | 54 m_vertexPosOffset = entry.m_firstItemOffset; in QSSGMeshBVHBuilder() 57 m_vertexUV0Offset = entry.m_firstItemOffset; in QSSGMeshBVHBuilder()
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H A D | qssgmeshutilities.cpp | 546 quint32 posOffset = entry.m_firstItemOffset; in calculateSubsetBounds() 995 (quint32)(entry.m_firstItemOffset in setVertexBuffer() 1236 theDestEntry.m_firstItemOffset = theEntry.m_firstItemOffset; in getMesh()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/ |
H A D | qssgrenderbasetypes_p.h | 1018 quint32 m_firstItemOffset; member 1027 …: m_name(nm), m_componentType(type), m_numComponents(numComponents), m_firstItemOffset(firstItemOf… in m_name() 1032 …omponentType(QSSGRenderComponentType::Unknown), m_numComponents(0), m_firstItemOffset(0), m_inputS… in QSSGRenderVertexBufferEntry() 1040 , m_firstItemOffset(inOther.m_firstItemOffset) in QSSGRenderVertexBufferEntry() 1051 m_firstItemOffset = inOther.m_firstItemOffset;
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/tools/meshdebug/ |
H A D | main.cpp | 171 qDebug() << "\t\t\tfirstItemOffset: " << entry.m_firstItemOffset; in main()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/resourcemanager/ |
H A D | qssgrenderbuffermanager.cpp | 552 quint32 thePosAttrOffset = thePosAttrOpt->m_firstItemOffset; in createRenderMesh()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/ |
H A D | qssgrenderbackendglbase.cpp | 1303 entryRef[idx].m_offset = attribs.mData[idx].m_firstItemOffset; in createAttribLayout()
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