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Searched refs:m_flCurrentSendRateUsed (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.h308 float m_flCurrentSendRateUsed = 64*1024; member
334 …return SteamNetworkingMicroseconds( m_flTokenBucket * -1e6f / m_flCurrentSendRateUsed ) + 1; // +1… in CalcTimeUntilNextSend()
H A Dsteamnetworkingsockets_snp.cpp1997 …ata.m_flTokenBucket - (float)m_cbMTUPacketSize ) / m_sendRateData.m_flCurrentSendRateUsed * -1e6 ); in SNP_GatherAckBlocks()
3218 m_sendRateData.m_flCurrentSendRateUsed = m_sendRateData.m_nCurrentSendRateEstimate; in SNP_ClampSendRate()
3236 m_sendRateData.m_flCurrentSendRateUsed = m_sendRateData.m_nCurrentSendRateEstimate; in SNP_ClampSendRate()
3267 m_sendRateData.m_flTokenBucket = m_sendRateData.m_flCurrentSendRateUsed * -0.0005f; in SNP_ThinkSendState()
3288 m_sendRateData.m_flTokenBucket = m_sendRateData.m_flCurrentSendRateUsed * -0.001f; in SNP_ThinkSendState()
3318 m_sendRateData.m_flTokenBucket += m_sendRateData.m_flCurrentSendRateUsed * flElapsed; in SNP_TokenBucket_Accumulate()