Searched refs:m_gu (Results 1 – 1 of 1) sorted by relevance
435 private GraphicsUnit m_gu = GraphicsUnit.Point; field in KeePass.App.Configuration.AceFont438 get { return m_gu; }439 set { m_gu = value; m_bCacheValid = false; }467 m_gu = f.Unit; in AceFont()479 m_fCached = FontUtil.CreateFont(m_strFamily, m_fSize, m_fStyle, m_gu); in ToFont()