Searched refs:m_hasRefraction (Results 1 – 5 of 5) sorted by relevance
281 return m_hasRefraction; in hasRefraction()321 if (m_hasRefraction == hasRefraction) in setHasRefraction()324 m_hasRefraction = hasRefraction; in setHasRefraction()325 emit hasRefractionChanged(m_hasRefraction); in setHasRefraction()362 customMaterial->m_hasRefraction = m_hasRefraction; in updateSpatialNode()
117 bool m_hasRefraction = false; variable
118 bool m_hasRefraction = false; member
850 … (inMaterial.m_hasTransparency || inMaterial.m_hasRefraction), in getShader()1476 if (inMaterial.m_hasRefraction) in doRenderCustomMaterial()1562 if (inMaterial.m_hasRefraction) in doRenderCustomMaterial()
864 if (theMaterial.m_hasRefraction) in prepareModelForRender()