Searched refs:m_inv_spr (Results 1 – 6 of 6) sorted by relevance
168 m_inv_spr = 0; in VIDEO_START_MEMBER()181 m_inv_spr = 1; // sprites are mirrored in X-axis compared to normal behaviour in VIDEO_START_MEMBER()227 if(m_inv_spr) in screen_update_pacman()238 fx = (spriteram[offs] & 1) ^ m_inv_spr; in screen_update_pacman()239 fy = (spriteram[offs] & 2) ^ ((m_inv_spr) << 1); in screen_update_pacman()266 if(m_inv_spr) in screen_update_pacman()278 fx = (spriteram[offs] & 1) ^ m_inv_spr; in screen_update_pacman()279 fy = (spriteram[offs] & 2) ^ ((m_inv_spr) << 1); in screen_update_pacman()320 m_inv_spr = 0; in VIDEO_START_MEMBER()374 m_inv_spr = 0; in VIDEO_START_MEMBER()[all …]
96 uint8_t m_inv_spr; member in schick_state133 m_inv_spr = 0; in VIDEO_START_MEMBER()231 if (m_inv_spr) in screen_update_schick()242 fx = (spriteram[offs] & 1) ^ m_inv_spr; in screen_update_schick()243 fy = (spriteram[offs] & 2) ^ ((m_inv_spr) << 1); in screen_update_schick()
96 uint8_t m_inv_spr; variable