Searched refs:m_isPolar (Results 1 – 2 of 2) sorted by relevance
70 m_isPolar(false), in Abstract3DController()210 m_renderer->updatePolar(m_isPolar); in synchDataToRenderer()1673 if (enable != m_isPolar) { in setPolar()1674 m_isPolar = enable; in setPolar()1677 emit polarChanged(m_isPolar); in setPolar()1684 return m_isPolar; in isPolar()
208 bool m_isPolar; variable