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Searched refs:m_isPressed (Results 1 – 25 of 50) sorted by relevance

12

/dports/games/pioneer/pioneer-20210723/src/gui/
H A DGuiButton.cpp12 m_isPressed = false; in Button()
26 m_isPressed = true; in OnMouseDown()
36 if ((e->button == SDL_BUTTON_LEFT) && m_isPressed) { in OnMouseUp()
37 m_isPressed = false; in OnMouseUp()
48 m_isPressed = true; in OnActivate()
56 m_isPressed = false; in OnRawKeyUp()
66 m_isPressed = false; in OnRawMouseUp()
H A DGuiVScrollBar.cpp15 m_isPressed = false; in ScrollBar()
31 m_isPressed = true; in OnMouseDown()
50 m_isPressed = false; in OnRawMouseUp()
58 if (m_isPressed) { in OnRawMouseMotion()
H A DGuiButton.h25 bool IsPressed() { return m_isPressed; } in IsPressed()
31 bool m_isPressed; variable
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/univ/
H A Danybutton.cpp30 if ( !m_isPressed ) in Press()
32 m_isPressed = true; in Press()
40 if ( m_isPressed ) in Release()
42 m_isPressed = false; in Release()
50 if ( m_isPressed ) in Toggle()
55 if ( !m_isPressed ) in Toggle()
H A Dcheckbox.cpp64 m_isPressed = false; in Init()
246 if ( !m_isPressed ) in Press()
248 m_isPressed = true; in Press()
256 if ( m_isPressed ) in Release()
258 m_isPressed = false; in Release()
266 m_isPressed = false; in Toggle()
H A Dtglbtn.cpp86 m_isPressed = false; in Init()
92 if ( m_isPressed ) in Toggle()
97 if ( !m_isPressed ) in Toggle()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/picking/
H A Dobjectpicker.cpp57 , m_isPressed(false) in ObjectPicker()
71 m_isPressed = false; in cleanup()
123 return m_isPressed; in isPressed()
138 m_isPressed = pressed; in setPressed()
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/univ/
H A Dbutton.cpp87 m_isPressed = in Init()
246 if ( !m_isPressed ) in Press()
248 m_isPressed = true; in Press()
256 if ( m_isPressed ) in Release()
258 m_isPressed = false; in Release()
266 if ( m_isPressed ) in Toggle()
271 if ( !m_isPressed ) in Toggle()
H A Dcheckbox.cpp67 m_isPressed = false; in Init()
248 if ( !m_isPressed ) in Press()
250 m_isPressed = true; in Press()
258 if ( m_isPressed ) in Release()
260 m_isPressed = false; in Release()
268 m_isPressed = false; in Toggle()
H A Dtglbtn.cpp63 m_isPressed = false; in Init()
69 if ( m_isPressed ) in Toggle()
74 if ( !m_isPressed ) in Toggle()
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/univ/
H A Dbutton.cpp87 m_isPressed = in Init()
246 if ( !m_isPressed ) in Press()
248 m_isPressed = true; in Press()
256 if ( m_isPressed ) in Release()
258 m_isPressed = false; in Release()
266 if ( m_isPressed ) in Toggle()
271 if ( !m_isPressed ) in Toggle()
H A Dcheckbox.cpp67 m_isPressed = false; in Init()
248 if ( !m_isPressed ) in Press()
250 m_isPressed = true; in Press()
258 if ( m_isPressed ) in Release()
260 m_isPressed = false; in Release()
268 m_isPressed = false; in Toggle()
H A Dtglbtn.cpp63 m_isPressed = false; in Init()
69 if ( m_isPressed ) in Toggle()
74 if ( !m_isPressed ) in Toggle()
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/gtk/
H A Danybutton.cpp120 m_isPressed = true; in GTKPressed()
127 m_isPressed = false; in GTKReleased()
144 if ( m_isPressed && m_bitmaps[State_Pressed].IsOk() ) in GTKGetCurrentState()
274 if ( m_isPressed ) in DoSetBitmap()
276 m_isPressed = false; in DoSetBitmap()
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/gtk/
H A Danybutton.cpp121 m_isPressed = true; in GTKPressed()
128 m_isPressed = false; in GTKReleased()
149 if ( m_isPressed && m_bitmaps[State_Pressed].IsOk() ) in GTKGetCurrentBitmapState()
289 if ( m_isPressed ) in DoSetBitmap()
291 m_isPressed = false; in DoSetBitmap()
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/gtk/
H A Danybutton.cpp120 m_isPressed = true; in GTKPressed()
127 m_isPressed = false; in GTKReleased()
144 if ( m_isPressed && m_bitmaps[State_Pressed].IsOk() ) in GTKGetCurrentState()
274 if ( m_isPressed ) in DoSetBitmap()
276 m_isPressed = false; in DoSetBitmap()
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/mouseclick/
H A Dmouseclick.h52 bool m_isPressed; variable
59 m_isPressed(false), in MouseButton()
68 if (m_isPressed != pressed) { in setPressed()
69 m_isPressed = pressed; in setPressed()
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/include/wx/gtk/
H A Danybutton.h23 m_isPressed = false; in wxAnyButton()
75 bool m_isPressed; variable
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/include/wx/gtk/
H A Danybutton.h23 m_isPressed = false; in wxAnyButton()
75 bool m_isPressed; variable
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/include/wx/gtk/
H A Danybutton.h23 m_isPressed = false; in wxAnyButton()
75 bool m_isPressed; variable
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/include/wx/msw/
H A Downerdrawnbutton.h31 m_isPressed = in wxMSWOwnerDrawnButtonBase()
89 bool m_isPressed; variable
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/src/msw/
H A Dcheckbox.cpp158 m_isPressed = in wxBEGIN_FLAGS()
386 m_isPressed = false; in OnMouseEnterOrLeave()
398 m_isPressed = event.GetEventType() == wxEVT_LEFT_DOWN; in OnMouseLeft()
449 const bool isFocused = m_isPressed || FindFocus() == this; in MSWOnDraw()
519 else if ( m_isPressed ) in MSWOnDraw()
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/src/msw/
H A Dcheckbox.cpp158 m_isPressed = in wxBEGIN_FLAGS()
386 m_isPressed = false; in OnMouseEnterOrLeave()
398 m_isPressed = event.GetEventType() == wxEVT_LEFT_DOWN; in OnMouseLeft()
449 const bool isFocused = m_isPressed || FindFocus() == this; in MSWOnDraw()
519 else if ( m_isPressed ) in MSWOnDraw()
/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/src/msw/
H A Dcheckbox.cpp158 m_isPressed = in wxBEGIN_FLAGS()
386 m_isPressed = false; in OnMouseEnterOrLeave()
398 m_isPressed = event.GetEventType() == wxEVT_LEFT_DOWN; in OnMouseLeft()
449 const bool isFocused = m_isPressed || FindFocus() == this; in MSWOnDraw()
519 else if ( m_isPressed ) in MSWOnDraw()
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/src/msw/
H A Dcheckbox.cpp158 m_isPressed = in wxBEGIN_FLAGS()
386 m_isPressed = false; in OnMouseEnterOrLeave()
398 m_isPressed = event.GetEventType() == wxEVT_LEFT_DOWN; in OnMouseLeft()
449 const bool isFocused = m_isPressed || FindFocus() == this; in MSWOnDraw()
519 else if ( m_isPressed ) in MSWOnDraw()

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