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Searched refs:m_lastCondition (Results 1 – 2 of 2) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DVisibleEffect.cpp355 m_lastCondition = false; in CAnimation()
381 m_lastCondition = src.m_lastCondition; in operator =()
451 if (m_repeatAnim == ANIM_REPEAT_PULSE && m_lastCondition) in Animate()
456 else if (m_repeatAnim == ANIM_REPEAT_LOOP && m_lastCondition) in Animate()
475 if (m_repeatAnim == ANIM_REPEAT_PULSE && m_lastCondition) in Animate()
580 if (condition && !m_lastCondition) in UpdateCondition()
582 else if (!condition && m_lastCondition) in UpdateCondition()
589 m_lastCondition = condition; in UpdateCondition()
594 m_lastCondition = m_condition ? m_condition->Get() : false; in SetInitialCondition()
595 if (m_lastCondition) in SetInitialCondition()
H A DVisibleEffect.h181 bool m_lastCondition; variable