Searched refs:m_levelSet (Results 1 – 7 of 7) sorted by relevance
75 if (m_levelSet.name() == levelSet) in setLevelSet()81 bool res = m_levelSet.load(levelSet); in setLevelSet()100 return m_levelSet; in levelSet()166 const LevelData* levelData = m_levelSet.levelData(l); in switchToLevel()198 gr.writeEntry( "LevelSet", m_levelSet.name() ); in saveGame()267 KConfigGroup grp(cfg, m_levelSet.name()); in saveLastPlayedLevel()270 Preferences::setLastPlayedLevelSet(m_levelSet.name()); in saveLastPlayedLevel()276 KConfigGroup grp(cfg, m_levelSet.name()); in saveMaxAccessibleLevel()283 KConfigGroup grp(cfg, m_levelSet.name()); in lastPlayedLevel()293 KConfigGroup grp(cfg, m_levelSet.name()); in maxAccessibleLevel()[all …]
101 LevelSet m_levelSet; variable
340 m_levelSet = levelSet; in setFrameRange()389 delete m_levelSet; in setFrameRange()390 m_levelSet = 0; in setFrameRange()429 delete m_levelSet; in onFrameRangeDone()430 m_levelSet = 0; in onFrameRangeDone()482 m_levelSet->removeLevel(l); in onFrameRangeDone()485 delete m_levelSet; in onFrameRangeDone()486 m_levelSet = 0; in onFrameRangeDone()499 m_levelSet->removeLevel(l); in onError()501 delete m_levelSet; in onError()[all …]
63 TLevelSet *m_levelSet; member in __anon1a37710c0111::MoveLevelToFolderUndo71 : m_levelSet(levelSet), m_levelName(levelName), m_newFolder(newFolder) { in MoveLevelToFolderUndo()72 TXshLevel *level = m_levelSet->getLevel(m_levelName); in MoveLevelToFolderUndo()73 m_oldFolder = m_levelSet->getFolder(level); in MoveLevelToFolderUndo()77 TXshLevel *level = m_levelSet->getLevel(m_levelName); in undo()78 m_levelSet->moveLevelToFolder(m_oldFolder, level); in undo()83 TXshLevel *level = m_levelSet->getLevel(m_levelName); in redo()84 m_levelSet->moveLevelToFolder(m_newFolder, level); in redo()
78 TLevelSet *m_levelSet; variable
282 m_levelSet = new TLevelSet(); in ToonzScene()291 delete m_levelSet; in ~ToonzScene()316 m_levelSet->clear(); in clear()470 m_levelSet->loadData(is); in loadTnzFile()512 m_levelSet->getLevel(i)->setScene(this); in loadTnzFile()647 m_levelSet->setSaveSet(saveSet); in save()650 m_levelSet->saveData(os); in save()653 m_levelSet->setSaveSet(emptySaveSet); in save()941 m_levelSet->insertLevel(xl); in createNewLevel()1149 m_levelSet->insertLevel(sl); in loadLevel()[all …]
94 return m_levelSet; in getLevelSet()267 TLevelSet *m_levelSet; variable