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Searched refs:m_mapUnreliableSegments (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.cpp183 m_mapUnreliableSegments.clear(); in Shutdown()
2409 if ( len( m_receiverState.m_mapUnreliableSegments ) > k_nMaxBufferedUnreliableSegments ) in SNP_ReceiveUnreliableSegment()
2411 auto itDelete = m_receiverState.m_mapUnreliableSegments.begin(); in SNP_ReceiveUnreliableSegment()
2417 itDelete = m_receiverState.m_mapUnreliableSegments.erase( itDelete ); in SNP_ReceiveUnreliableSegment()
2418 …} while ( itDelete != m_receiverState.m_mapUnreliableSegments.end() && itDelete->first.m_nMsgNum =… in SNP_ReceiveUnreliableSegment()
2436 SSNPRecvUnreliableSegmentData &data = m_receiverState.m_mapUnreliableSegments[ key ]; in SNP_ReceiveUnreliableSegment()
2461 auto itMsgStart = m_receiverState.m_mapUnreliableSegments.lower_bound( key ); in SNP_ReceiveUnreliableSegment()
2462 auto end = m_receiverState.m_mapUnreliableSegments.end(); in SNP_ReceiveUnreliableSegment()
2502 itMsgStart = m_receiverState.m_mapUnreliableSegments.erase( itMsgStart ); in SNP_ReceiveUnreliableSegment()
2508 itMsgStart = m_receiverState.m_mapUnreliableSegments.erase( itMsgStart ); in SNP_ReceiveUnreliableSegment()
H A Dsteamnetworkingsockets_snp.h470 std_map<SSNPRecvUnreliableSegmentKey,SSNPRecvUnreliableSegmentData> m_mapUnreliableSegments; member