Searched refs:m_max_lights (Results 1 – 2 of 2) sorted by relevance
240 unsigned int m_max_lights; variable
693 m_max_lights (0), selecting (false), m_printing (false) in opengl_renderer()2173 if (m_current_light-GL_LIGHT0 < m_max_lights) in draw_all_lights()2220 if (props.get_num_lights () > m_max_lights) in draw_axes_children()2223 "exceeded.", m_max_lights); in draw_axes_children()2229 for (unsigned int i = props.get_num_lights (); i < m_max_lights; i++) in draw_axes_children()4356 if (m_max_lights == 0) in init_maxlights()4360 m_max_lights = max_lights; in init_maxlights()