Searched refs:m_messagesQueued (Results 1 – 3 of 3) sorted by relevance
349 CSteamNetworkingMessage *pMsg = m_messagesQueued.m_pLast; in ClearNagleTimers()365 SSNPSendMessageList m_messagesQueued; member
67 m_messagesQueued.PurgeMessages(); in Shutdown()317 m_senderState.m_messagesQueued.push_back( pSendMessage ); in SNP_SendMessage()355 if ( usecNextThink > m_senderState.m_messagesQueued.m_pFirst->SNPSend_UsecNagle() ) in SNP_SendMessage()426 if ( m_senderState.m_messagesQueued.empty() ) in SNP_FlushMessage()431 if ( m_senderState.m_messagesQueued.m_pLast->SNPSend_UsecNagle() == 0 ) in SNP_FlushMessage()1604 if ( m_senderState.m_messagesQueued.empty() ) in SNP_SendPacket()1609 CSteamNetworkingMessage *pSendMsg = m_senderState.m_messagesQueued.m_pFirst; in SNP_SendPacket()1684 m_senderState.m_messagesQueued.pop_front(); in SNP_SendPacket()1767 bool bStillInQueue = ( seg.m_pMsg == m_senderState.m_messagesQueued.m_pFirst ); in SNP_SendPacket()3424 if ( m_senderState.m_messagesQueued.empty() ) in SNP_TimeWhenWantToSendNextPacket()[all …]
3314 if ( m_senderState.m_messagesQueued.empty() && m_senderState.m_unackedReliableMessages.empty() ) in CheckConnectionStateAndSetNextThinkTime()