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Searched refs:m_minimum_overlapse_time (Results 1 – 2 of 2) sorted by relevance

/dports/games/warmux/warmux-11.04/src/object/
H A Dphysical_obj.cpp69 m_minimum_overlapse_time(0), in PhysicalObj()
124 m_minimum_overlapse_time = 0; in SetOverlappingObject()
140 m_minimum_overlapse_time = GameTime::GetInstance()->Read() + timeout; in SetOverlappingObject()
152 m_minimum_overlapse_time <= GameTime::GetInstance()->Read()) { in CheckOverlapping()
155 (m_minimum_overlapse_time - GameTime::GetInstance()->Read())); in CheckOverlapping()
H A Dphysical_obj.h73 uint m_minimum_overlapse_time; variable