Searched refs:m_minimum_overlapse_time (Results 1 – 2 of 2) sorted by relevance
69 m_minimum_overlapse_time(0), in PhysicalObj()124 m_minimum_overlapse_time = 0; in SetOverlappingObject()140 m_minimum_overlapse_time = GameTime::GetInstance()->Read() + timeout; in SetOverlappingObject()152 m_minimum_overlapse_time <= GameTime::GetInstance()->Read()) { in CheckOverlapping()155 (m_minimum_overlapse_time - GameTime::GetInstance()->Read())); in CheckOverlapping()
73 uint m_minimum_overlapse_time; variable