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Searched refs:m_nDISPLAY1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/
H A DGSHandler.cpp153 m_nDISPLAY1.heldValue = 0; in ResetBase()
154 m_nDISPLAY1.value.q = 0x1BF9FF72617467; in ResetBase()
254 registerFile->SetRegister64(STATE_PRIVREGS_DISPLAY1, m_nDISPLAY1.value.q); in SaveState()
280 m_nDISPLAY1.value.q = registerFile.GetRegister64(STATE_PRIVREGS_DISPLAY1); in LoadState()
303 m_nDISPLAY1.value.q = gs->m_nDISPLAY1.value.q; in Copy()
416 WriteToDelayedRegister(nAddress, nData, m_nDISPLAY1); in WritePrivRegister()
1219 return {m_nDISPFB1.value.q, m_nDISPLAY1.value.q}; in GetCurrentDisplayInfo()
1912 display <<= (regAddress == GS_DISPLAY1) ? m_nDISPLAY1.value.q : m_nDISPLAY2.value.q; in LogPrivateWrite()
H A DGSHandler.h1014 DELAYED_REGISTER m_nDISPLAY1; //0x12000080 variable
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Direct3D9/
H A DGSH_Direct3D9.cpp447 d <<= m_nDISPLAY1.value.q; in DrawActiveFramebuffer()