Searched refs:m_nDepthBufferId (Results 1 – 5 of 5) sorted by relevance
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenVR/ |
H A D | vtkOpenVRRenderWindow.cxx | 564 glGenRenderbuffers(1, &framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer() 565 glBindRenderbuffer(GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer() 574 …derbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId ); in CreateFrameBuffer()
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H A D | vtkOpenVRRenderWindow.h | 393 GLuint m_nDepthBufferId; member
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | vr.cpp | 82 GLuint m_nDepthBufferId; member 96 glGenRenderbuffers(1, &m_nDepthBufferId); in vr_framebuffer() 97 glBindRenderbuffer(GL_RENDERBUFFER, m_nDepthBufferId); in vr_framebuffer() 99 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_nDepthBufferId ); in vr_framebuffer() 100 …FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_nDepthBufferId ); in vr_framebuffer() 128 glDeleteRenderbuffers( 1, &m_nDepthBufferId ); in ~vr_framebuffer()
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/dports/devel/bullet/bullet3-3.21/examples/StandaloneMain/ |
H A D | hellovr_opengl_main.cpp | 239 GLuint m_nDepthBufferId; member 641 glDeleteRenderbuffers(1, &leftEyeDesc.m_nDepthBufferId); in Shutdown() 647 glDeleteRenderbuffers(1, &rightEyeDesc.m_nDepthBufferId); in Shutdown() 1481 glGenRenderbuffers(1, &framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer() 1482 glBindRenderbuffer(GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer() 1484 …nderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()
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/dports/devel/py-bullet3/bullet3-3.21/examples/StandaloneMain/ |
H A D | hellovr_opengl_main.cpp | 239 GLuint m_nDepthBufferId; member 641 glDeleteRenderbuffers(1, &leftEyeDesc.m_nDepthBufferId); in Shutdown() 647 glDeleteRenderbuffers(1, &rightEyeDesc.m_nDepthBufferId); in Shutdown() 1481 glGenRenderbuffers(1, &framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer() 1482 glBindRenderbuffer(GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer() 1484 …nderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()
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