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Searched refs:m_nDepthBufferId (Results 1 – 5 of 5) sorted by relevance

/dports/math/vtk8/VTK-8.2.0/Rendering/OpenVR/
H A DvtkOpenVRRenderWindow.cxx564 glGenRenderbuffers(1, &framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()
565 glBindRenderbuffer(GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()
574 …derbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId ); in CreateFrameBuffer()
H A DvtkOpenVRRenderWindow.h393 GLuint m_nDepthBufferId; member
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dvr.cpp82 GLuint m_nDepthBufferId; member
96 glGenRenderbuffers(1, &m_nDepthBufferId); in vr_framebuffer()
97 glBindRenderbuffer(GL_RENDERBUFFER, m_nDepthBufferId); in vr_framebuffer()
99 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_nDepthBufferId ); in vr_framebuffer()
100 …FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_nDepthBufferId ); in vr_framebuffer()
128 glDeleteRenderbuffers( 1, &m_nDepthBufferId ); in ~vr_framebuffer()
/dports/devel/bullet/bullet3-3.21/examples/StandaloneMain/
H A Dhellovr_opengl_main.cpp239 GLuint m_nDepthBufferId; member
641 glDeleteRenderbuffers(1, &leftEyeDesc.m_nDepthBufferId); in Shutdown()
647 glDeleteRenderbuffers(1, &rightEyeDesc.m_nDepthBufferId); in Shutdown()
1481 glGenRenderbuffers(1, &framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()
1482 glBindRenderbuffer(GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()
1484 …nderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()
/dports/devel/py-bullet3/bullet3-3.21/examples/StandaloneMain/
H A Dhellovr_opengl_main.cpp239 GLuint m_nDepthBufferId; member
641 glDeleteRenderbuffers(1, &leftEyeDesc.m_nDepthBufferId); in Shutdown()
647 glDeleteRenderbuffers(1, &rightEyeDesc.m_nDepthBufferId); in Shutdown()
1481 glGenRenderbuffers(1, &framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()
1482 glBindRenderbuffer(GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()
1484 …nderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId); in CreateFrameBuffer()