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Searched refs:m_nLastSendMsgNumReliable (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.h360 int64 m_nLastSendMsgNumReliable = 0; member
H A Dsteamnetworkingsockets_snp.cpp271 int64 nMsgNumGap = pSendMessage->m_nMessageNumber - m_senderState.m_nLastSendMsgNumReliable; in SNP_SendMessage()
301 m_senderState.m_nLastSendMsgNumReliable = pSendMessage->m_nMessageNumber; in SNP_SendMessage()