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Searched refs:m_nVBOSurfaceTexCoords (Results 1 – 2 of 2) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.h181 uint32 m_nVBOSurfaceTexCoords; // Texture Coordinate VBO Name for surface texture coords variable
H A Drenderer.cpp4024 glGenBuffersARB( 1, (GLuint*)&vboCache.m_nVBOSurfaceTexCoords ); // Get A Valid Name in GetSurfaceVBOs()
4025 glBindBufferARB( GL_ARRAY_BUFFER_ARB, vboCache.m_nVBOSurfaceTexCoords ); // Bind The Buffer in GetSurfaceVBOs()
4060 glDeleteBuffersARB( 1, (GLuint*)&item.m_nVBOSurfaceTexCoords ); // Get A Valid Name in ReleaseSurfaceVBOs()