Searched refs:m_ndeleted (Results 1 – 2 of 2) sorted by relevance
19 m_ndeleted = addNodeProperty<bool>("n:deleted", false); in VGMesh()32 m_ndeleted = addNodeProperty<bool>("n:deleted", false); in VGMesh()148 while(!m_ndeleted[Node(i0)] && i0 < i1) ++i0; in garbageCollection()149 while( m_ndeleted[Node(i1)] && i0 < i1) --i1; in garbageCollection()158 nN = m_ndeleted[Node(i0)] ? i0 : i0+1; in garbageCollection()383 m_ndeleted[Node(i)] = true; in deleteUnusedNodes()393 m_ndeleted[toVertexValueNode(*hit)] = false; in deleteUnusedNodes()395 m_ndeleted[fromVertexValueNode(*hit)] = false; in deleteUnusedNodes()397 m_ndeleted[edgeValueNode(*hit)] = false; in deleteUnusedNodes()405 if(m_ndeleted[Node(ni)]) ++m_deletedNodes; in deleteUnusedNodes()[all …]
445 inline bool isDeleted(Node n) const { return m_ndeleted[n]; } in isDeleted()663 NodeProperty<bool> m_ndeleted; variable