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Searched refs:m_onslaught (Results 1 – 10 of 10) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/game/
H A Daiman.h334 if(m_onslaught(gamemode, mutators)) in checkenemies()
384 if(m_onslaught(gamemode, mutators)) in checkai()
H A Dgamemode.h243 #define m_onslaught(a,b) ((b&(1<<G_M_ONSLAUGHT)) || (gametype[a].implied&(1<<G_M_ONSLAUGHT))) macro
H A Dhud.cpp679 …if(m_onslaught(g, m) && (implied || !(gametype[g].implied&(1<<G_M_ONSLAUGHT)))) ADDMODE(modeonslau… in modetexs()
3090 …if(over && m_onslaught(game::gamemode, game::mutators) && !(gametype[game::gamemode].implied&(1<<G… in drawhealth()
H A Dai.cpp63 …if(m_onslaught(game::gamemode, game::mutators) && d->actortype >= A_ENEMY && e->actortype == A_BOT… in targetable()
H A Dentities.cpp1954 if(m_onslaught(game::gamemode, game::mutators) && !numactors) in initents()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Daiman.h333 if(m_onslaught(gamemode, mutators)) in checkenemies()
388 if(m_onslaught(gamemode, mutators)) in checkai()
H A Dgamemode.h237 #define m_onslaught(a,b) ((b&GM(ONSLAUGHT)) || (gametype[a].implied&GM(ONSLAUGHT))) macro
H A Dentities.cpp1724 if(m_onslaught(game::gamemode, game::mutators) && !numactors) in initents()
H A Dai.cpp61 …if(m_onslaught(game::gamemode, game::mutators) && d->actortype >= A_ENEMY && e->actortype >= A_ENE… in targetable()
H A Dhud.cpp518 … if(m_onslaught(g, m) && (implied || !(gametype[g].implied&GM(ONSLAUGHT)))) ADDMODE(onslaught) in modetexs()