Searched refs:m_onslaught (Results 1 – 10 of 10) sorted by relevance
/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | aiman.h | 334 if(m_onslaught(gamemode, mutators)) in checkenemies() 384 if(m_onslaught(gamemode, mutators)) in checkai()
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H A D | gamemode.h | 243 #define m_onslaught(a,b) ((b&(1<<G_M_ONSLAUGHT)) || (gametype[a].implied&(1<<G_M_ONSLAUGHT))) macro
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H A D | hud.cpp | 679 …if(m_onslaught(g, m) && (implied || !(gametype[g].implied&(1<<G_M_ONSLAUGHT)))) ADDMODE(modeonslau… in modetexs() 3090 …if(over && m_onslaught(game::gamemode, game::mutators) && !(gametype[game::gamemode].implied&(1<<G… in drawhealth()
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H A D | ai.cpp | 63 …if(m_onslaught(game::gamemode, game::mutators) && d->actortype >= A_ENEMY && e->actortype == A_BOT… in targetable()
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H A D | entities.cpp | 1954 if(m_onslaught(game::gamemode, game::mutators) && !numactors) in initents()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | aiman.h | 333 if(m_onslaught(gamemode, mutators)) in checkenemies() 388 if(m_onslaught(gamemode, mutators)) in checkai()
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H A D | gamemode.h | 237 #define m_onslaught(a,b) ((b&GM(ONSLAUGHT)) || (gametype[a].implied&GM(ONSLAUGHT))) macro
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H A D | entities.cpp | 1724 if(m_onslaught(game::gamemode, game::mutators) && !numactors) in initents()
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H A D | ai.cpp | 61 …if(m_onslaught(game::gamemode, game::mutators) && d->actortype >= A_ENEMY && e->actortype >= A_ENE… in targetable()
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H A D | hud.cpp | 518 … if(m_onslaught(g, m) && (implied || !(gametype[g].implied&GM(ONSLAUGHT)))) ADDMODE(onslaught) in modetexs()
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