Searched refs:m_outputPosition (Results 1 – 4 of 4) sorted by relevance
108 m_outputPosition = position; in createOutput()123 return m_outputPosition; in outputPosition()
88 QPointF m_outputPosition;
139 bool m_outputPosition; variable
137 m_outputPosition = false; in GLSLGenerator()458 if (target == Target_VertexShader && !m_outputPosition) in Generate()1741 m_outputPosition = true; in OutputSetOutAttribute()