Searched refs:m_phi3D (Results 1 – 3 of 3) sorted by relevance
765 , m_phi3D(30) in SceneViewer()972 double phi = m_phi3D * M_PI_180; in winToWorld()1705 if (m_phi3D > 0) { in drawOverlay()1956 painter.setPhi(m_phi3D); in drawScene()2131 glRotated(m_phi3D, 0, 1, 0); in mult3DMatrix()2585 m_phi3D = (float)tcrop(m_phi3D + dPhi, -90.0, 90.0); in rotate3D()2722 m_phi3D = 30; in resetSceneViewer()2813 m_phi3D = 30; in setActualPixelSize()3177 m_phi3D = -90; in set3DLeftSideView()3185 m_phi3D = 90; in set3DRightSideView()[all …]
123 double m_phi3D; variable
554 if (m_phi3D > 0)