Searched refs:m_playerToken (Results 1 – 3 of 3) sorted by relevance
73 m_playerToken = GBT_NODE_TOKEN_DOT; in SetDefaults()186 s << "player=\"" << nodeTokens[m_playerToken] << "\" "; in GetLayoutXML()223 if (s == "line") m_playerToken = GBT_NODE_TOKEN_LINE; in SetLayoutXML()224 else if (s == "box") m_playerToken = GBT_NODE_TOKEN_BOX; in SetLayoutXML()225 else if (s == "circle") m_playerToken = GBT_NODE_TOKEN_CIRCLE; in SetLayoutXML()226 else if (s == "diamond") m_playerToken = GBT_NODE_TOKEN_DIAMOND; in SetLayoutXML()227 else if (s == "dot") m_playerToken = GBT_NODE_TOKEN_DOT; in SetLayoutXML()
68 int m_chanceToken, m_playerToken, m_terminalToken; variable106 int PlayerToken(void) const { return m_playerToken; } in PlayerToken()107 void SetPlayerToken(int p_token) { m_playerToken = p_token; } in SetPlayerToken()
36 wxChoice *m_chanceToken, *m_playerToken, *m_terminalToken; member in gbtLayoutNodesPanel46 int PlayerToken(void) const { return m_playerToken->GetSelection(); } in PlayerToken()80 m_playerToken = new wxChoice(this, -1, in gbtLayoutNodesPanel()83 m_playerToken->SetSelection(p_settings.PlayerToken()); in gbtLayoutNodesPanel()84 tokenSizer->Add(m_playerToken, 1, wxALL | wxEXPAND | wxALIGN_CENTER, 5); in gbtLayoutNodesPanel()